Repeat as necessary.
You do what you gotta do if you have no orb.
Look up OneShortEye on youtube. The main focus is point and click game speedrunning, but a lot of the videos are an in-depth look into the design and history of various games, like this one about Colonel’s Bequest.
I’ve recently been thinking of how I hate RPGs where if you have a choice, it’s between obviously bad and obviously good outcome. Bonus points when it’s determined by a single dialogue option at the end.
So I came up with a concept of an RPG where every quest has multiple solutions and every single one of them turns out disastrously for everyone involved. Like I’d love to see some real gut-punches there. The only way to avoid that would be to not accept the quest in the first place. If you don’t, after some in-game time passes you get to hear how the situation resolved itself nicely without your involvement. The kicker? Most if not all XP would come from quest rewards, so in order to not cause harm to everyone you meet, you’d have to essentially do a challenge run.
Well well, aren’t you the optimist.
And honey bees in North America are an invasive species driving other pollinators to extinction.
Oh god yes, I need another coffee. Thanks for reminding me.
I just looked on a compass (I’m in space, currently).
It’s pointing north.
But hear me out, what if a bong took a huge rip out of you instead…
Reminds me of my friend once saying that “the discussion leads nowhere. It’s like the snake biting its tongue”
That last one… goddamn, that’s amazing.
I can’t get hard at work because there’s not enough meat to play with =/
Not exactly brain science, is it?
Counterpoint - I dry my legs and feet first as those are the first to cause water to get on the floor. Then I get a bathrobe and finally work on the hair.
The last one looks closest to something I’d be arsed to scribble tho