If it’s a game I’m going to get hundreds, or sometimes thousands of hours from, then I’ll pay more. If you look at price per hour spent on entertainment, it’s hard to compare. However, you often have to wade through a bunch of shitty overpriced games to find those gems.
I’m kind of in a different boat with this. I’m paying for quality, not quantity. Especially since I don’t have as much free time as I did 20 years ago.
So if I can play through a phenomenal story within a couple months over a 20 hour game (which usually takes me 30 hours) at the height of the hype when people are still talking about it, I love it. Give me efficient storytelling.
In fact, if it’s something longer, it kind makes me rethink it whether I want to pay full price. Why rush?
I am the same. Game could take 60 hours to complete, and 50 of them are dogshit. Then it’s not a fun game. It’s all about the overall quality of the entire experience.
I would gladly pay $100 for Subnautica 2 if they could pull off another amazing adventure. Would do the same for another Larian studio game.
Sits back in porch chair, Back in my day you could get a fully complete console game wið online multiplayer and all ð bells and whistles, for just ÞIRTY DOLLARS
alþough I stand by the opinion þat þe voiced-voicless distinction between þorn and eð is someþing superimposed onto English later on, as eð and þorn were used interchangeably for a time and it was more a question of time period raþer þan voicedness
I mean ð distinction is well and truly ðere now, so a spelling reform ðat tries to reinstate a spelling convention from a period when it wasn’t is really just slapping a coat of paint on the same kinds of historical spelling issues ðat English still has.
To me bringing ðem back isn’t a matter of restoring old spelling, it’s a matter of using what once was to make something ðat works for the here and now.
My point is more þat we don’t really need þe distinction, a lot of other phonemes are ambiguous in English, and þey’ve not coexisted for a long time historically. Early English mostly used eð, middle English mostly þorn. Not faulting you for using boþ at all, I þink þat’s also valid
Moderate Inflation (around the 2% target) is necessary for the current economical system to function. It incentivizes people to either invest or spend their money instead of sitting on it.
Games have been around 60 dollars for over 30 years now. Not sure what you’re on about. If they had gone up 10 bucks with each console generation they would be like 150 at this point.
$50 should still be the norm.
I refuse to ever pay $70 for a game
If it’s a game I’m going to get hundreds, or sometimes thousands of hours from, then I’ll pay more. If you look at price per hour spent on entertainment, it’s hard to compare. However, you often have to wade through a bunch of shitty overpriced games to find those gems.
Okay, back to EU4 now ;)
I’m kind of in a different boat with this. I’m paying for quality, not quantity. Especially since I don’t have as much free time as I did 20 years ago.
So if I can play through a phenomenal story within a couple months over a 20 hour game (which usually takes me 30 hours) at the height of the hype when people are still talking about it, I love it. Give me efficient storytelling.
In fact, if it’s something longer, it kind makes me rethink it whether I want to pay full price. Why rush?
I am the same. Game could take 60 hours to complete, and 50 of them are dogshit. Then it’s not a fun game. It’s all about the overall quality of the entire experience.
I would gladly pay $100 for Subnautica 2 if they could pull off another amazing adventure. Would do the same for another Larian studio game.
I will only do this for games I know I will like, from studios I want to support.
I literally will wait until a sale ends to buy a game made by Yoko Taro or FromSoftware at full price.
Sits back in porch chair, Back in my day you could get a fully complete console game wið online multiplayer and all ð bells and whistles, for just ÞIRTY DOLLARS
hell yeah, þorn and eð user in the wild!
alþough I stand by the opinion þat þe voiced-voicless distinction between þorn and eð is someþing superimposed onto English later on, as eð and þorn were used interchangeably for a time and it was more a question of time period raþer þan voicedness
I mean ð distinction is well and truly ðere now, so a spelling reform ðat tries to reinstate a spelling convention from a period when it wasn’t is really just slapping a coat of paint on the same kinds of historical spelling issues ðat English still has.
To me bringing ðem back isn’t a matter of restoring old spelling, it’s a matter of using what once was to make something ðat works for the here and now.
My point is more þat we don’t really need þe distinction, a lot of other phonemes are ambiguous in English, and þey’ve not coexisted for a long time historically. Early English mostly used eð, middle English mostly þorn. Not faulting you for using boþ at all, I þink þat’s also valid
Should probably tell inflation to stop being a thing, then.
🙏There🙏is🙏no🙏inflation🙏only🙏price🙏gouging🙏
Moderate Inflation (around the 2% target) is necessary for the current economical system to function. It incentivizes people to either invest or spend their money instead of sitting on it.
I’m not sure we share the same definition of price gouging.
Seems to me like they’ve just upped the price $10 with each successive generation of consoles.
Games have been around 60 dollars for over 30 years now. Not sure what you’re on about. If they had gone up 10 bucks with each console generation they would be like 150 at this point.
To me, $70 is a reasonable price based on what bread costs now, but the minimum wage needs to like, triple.
The focus on freemium games and whales may even be driven by America’s wealth gap.