• limitedduck@awful.systems
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    29 days ago

    As bug ridden and feature incomplete as Star Citizen is right now, I really can’t deny how beautifully detailed the ships and cities are. It is actually quite difficult to ignore.

        • Rampsquatch@sh.itjust.works
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          29 days ago

          Oh it’s not one tech demo, it’s several. They aren’t connected. If they aren’t connected it isn’t a game. People just don’t want to admit they were scammed when they “bought” that fancy ship in that “game”.

          • ChicoSuave@lemmy.world
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            29 days ago

            Are you mad that parts of a game arent coded as a unified whole l? If those individual parts work, and they seem to be maintaining enough of a player base to continue funding the game, why are you actually mad? Are still trying to keep the meme of “Star Citizen Bad!” going when it is clear that the game doesn’t care what others think, the players don’t care, and no one is copying your sentiment?

            That must be tough.

            • Rampsquatch@sh.itjust.works
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              29 days ago

              I’m not mad I just don’t trust the Devs of Star Citizen. I think their monetization as a whole reeks of a scam and I don’t understand why people defend it.

              • arudesalad@sh.itjust.works
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                28 days ago

                I don’t think it’s a scam but I agree with some of these points, cig can’t be trusted with a deadline, you are setting yourself up for a disappointment if you think something is being released on time.

                They have some obvious cash grabs, like the atls, which takes the tedium out of the newly tedious cargo update. But that purchase isn’t necessary and was made possible to buy (for very cheap) with in game money in the patch that released yesterday.

              • limitedduck@awful.systems
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                28 days ago

                I think people can take issue with the funding model while still believing in the development effort as a whole. The funding model can change, after all.

            • wizardbeard@lemmy.dbzer0.com
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              28 days ago

              Wow, the cope is real. People have to be mad to call out the problems with a game?

              Be honest, how much money have you spent on it?

              • limitedduck@awful.systems
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                28 days ago

                The problems they’re calling out aren’t really specific to anything though. They’re just kind of generalizations that sound like they got formed from news articles rather than observing the development progress.

          • limitedduck@awful.systems
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            29 days ago

            What tech demos are you referring to specifically and how are they not connected? I guess there’s flight tech, fps tech, cargo tech, economy tech, etc, but you can walk to your ship, fly off, land somewhere, shoot guys, loot some cargo, put it on your ship, fly back to a city, and sell it, all in one go. One thing that’s actually disconnected is Arena Commander, but that’s specifically for people that want more traditional, arcadey pvp.

      • limitedduck@awful.systems
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        29 days ago

        I’m sure there are a lot of people that wouldn’t consider just flying around, exploring, and doing the current missions a game, but you could say something similar about early Minecraft. In sure some didn’t see the point without more structure or features, but that didn’t stop them from enjoying what was there and looking forward to the future

        • MysticKetchup@lemmy.world
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          29 days ago

          Early Minecraft was made by a single person and was in development for 2 years before it released (and had a fully playable game loop even before then).

          SC has $700 million dollars, hundreds of devs and still hasn’t released anything as feature rich or playable as MC in 12 years. It’s fair for people to expect more at this point

          • limitedduck@awful.systems
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            29 days ago

            I’m not comparing their scale, just the ability to enjoy something without it seeming like there’s much there to others. But if you want to compare, I was imagining MC back before even the Nether. I had plenty of fun just mining and stacking blocks to build whatever, nothing like what became available toward 1.0. SC is kind of in the same situation, but their timeline is just 20x greater because of the scope.

    • Cyberspark@sh.itjust.works
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      28 days ago

      I don’t know, they don’t seem much better than Elite Dangerous, which is a game that’s released. And those ships don’t take a real life mortgage to afford.

      • limitedduck@awful.systems
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        28 days ago

        You have the option to buy most ships with real money, but the general cycle is about 6 months after release into the persistent universe the ships are purchasable with in-game money. The only reason to spend real money on SC is if you can’t wait those 6 months, want to support development, or don’t want to bother with in-game money for whatever reason. There are some exception ships though.

        As for the detail, there are big differences between SC and ED. For one, SC ships have completely modeled interiors since the intended gameplay is for you to manually board your ship from outside. ED has no ship interiors as far as I know, just cockpits and exteriors, no matter how big the ship is. SC also has more ships than ED even excluding all the SC ship variants, ground vehicles, and ships that don’t do Quantum jumps, the frame shift equivalent of ED.

  • Maxnmy's@lemmy.world
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    29 days ago

    That was an enlightening article. It seems like CIG has serious problems with leadership and budget expenditure. I can’t call the game a scam since they at least have something tangible in the works, but they don’t inspire confidence as to when or if they’ll fully deliver.

    I’m glad I never got on this ship. I’m not a big fan of buying into unfinished games with grandiose promises.

    • ampersandrew@lemmy.world
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      28 days ago

      They have something tangible now, not just in the works. I know it comes with a lot of pain for those on the team, but seeing this company finally fall on financial strain after 12 years of development shows that they did not find an infinite money glitch and that the laws of the universe still apply.

  • RandomStickman@fedia.io
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    29 days ago

    To put it to perspective Star Citizen’s Kickstarter started on 2012. GTA 5 released on 2013, and GTA 6 is supposed to be out in 2025. If it doesn’t get delayed too significantly we will get 2 full GTA games before SC is released.

    • Dasus@lemmy.world
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      28 days ago

      To put it to perspective Star Citizen’s Kickstarter started on 2012. GTA 5 released on 2013, and GTA 6 is supposed to be out in 2025. If it doesn’t get delayed too significantly we will get 2 full GTA games before SC is released.

      To put that in perspective, you just pretty much shower how developing GTA 6 has taken just as long, pretty much.

      The release full games, so going from one release to the next measures basically the timeline of developing one game.

    • limitedduck@awful.systems
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      29 days ago

      To be fair, CIG is also developing 2 games at once in SC and Squadron 42, the latter of which will actually be released first. The reasons for this are a whole other thing though.

  • Jagothaciv@kbin.earth
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    29 days ago

    They literally built their engine from scratch. How much do you all think that costs? Wasn’t Starfields improved engine like 8 years and $1bn in the making?

    And look at THAT game.

    When 4.0 releases I am sure it will be solid. The game as it is right now is visually amazing. It’s a dream to be able to take your ship from port to planet. Mining is enjoyable. Pirating is fun. Flying is great, combat is cool. Spacewalking is cool, and also salvage. It’s just like being in space as I would imagine it.

    It’s not finished for sure but I can see where it’s going and I like it.

    • GBU_28@lemm.ee
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      29 days ago

      I contest The idea that it takes 700mil or 1bil to make a game engine.

      I’m not saying I can do it. I’m saying a competent team does not need that.

      • RandomStickman@fedia.io
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        28 days ago

        GTA 5 used an in-house engine (used previously, sure, but StarEngine is also modified from a pre-existing engine). The combined development and marketing budget is US$265 million. Development started in 2008 and released in 2013.

        Cyberpunk 2077 also used an in-house engine, budget (not sure if marketing is included or not) is US$316 million. Development started in 2012 and released in 2020.

        • GBU_28@lemm.ee
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          28 days ago

          And I contend that’s bloated by corporate bullshit.