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Joined 9 months ago
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Cake day: December 31st, 2023

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  • Raiding for better gear to raid harder stuff is a cycle we’ve seen a lot. A broad feeling is that dropping materials to give to a crafter to get your gear slows and diminishes the reward and doesn’t benefit things any. Honestly Wildstar’s crafting was some of the best crafting I’ve seen. It was moderately skill based, made better materials important, allowed for alternate material components and allowed you to tweak the stats. So if someone wanted a specific stat distribution they could get it made that way, but a better crafter might make the stats better.

    I’m still looking for a game that actually makes crafting skill-based and a good crafter better than an average one given the same gear and level or w/e. Until that happens crafters will always be an after thought.



  • I don’t have much personal experience with games where that is the case, but it’s usually pretty popular.

    It’s actually pretty unpopular in most games with hard end game content. Raiders want the best gear to come from the hardest content to make their efforts valuable and to feel rewarded.

    SAO has a different nature to it though making a new zone and eventual escape the reward rather than focusing on gear. It also presents the idea of rare resources being better for making gear, the sort of thing that would immediately be farmed for drops so the gear can be sold off. But it also sells us on the idea that crafting takes some level of skill or at least that the results are unique enough based on skill and materials that they’re usually aren’t duplicates for rare crafts.