Crazy that splitting a medium-length game into 3 massive parts isn’t the right way to remake a game 🙄 is there anyone that hasn’t lost interest by now?
Yeah, I was decently interested in it until I found out the whole game won’t actually exist for years. Maybe I’ll get the bundle at a deep discount 8 years from now, assuming I even remember it exists.
Same, I was hella excited for this remake. FF7 was a mind-blowing experience for me as a child. But I want to play through the whole story and I had forgotten for years that this game existed until seeing this post.
I do wonder how much of an uptick in sales the first two games will receive once the third is done.
So the gimmick in the 7 remakes is that they aren’t a remake at all, they are a weird alternate reality spin-off thing that revisits the same characters and locations. I mean, mild spoilers for a four year old game you haven’t played at least partially because you didn’t know this.
The way they presented this was very weird and they tried to split the difference between still saying it’s all a remake but then hinting at it not being a remake sometimes slightly.
My biggest problem with these is that combat feels laggy and weird and I would much prefer a proper turn based RPG in the first place, but seeing the comments here is a bit of an eye opener about how it was all perceived.
I for one am glad they did it. It’s breathed so much more life into the world in doing so. OG is a great game but I’ve been enjoying the remakes way more. And FFVII OG is my favourite RPG and one of the first games I ever played, I used to replay it every other year.
Intergrade is an increbile game. I loved it.
Squenix is still missmanaging the shit out of their franchises, and I will be waiting for Rebirth to be discounted and on PC.
Is it mismanagement if the reason it’s only on one console at launch is because the devs want to get each game out as soon as possible, only having to focus on one piece of hardware? They also got more money to make the make the games as big as they are due to making that console the playstation and having Sony invest in timed exclusivity? Seems like a win-win to me. Doesn’t stop Sony from having extremely ludicrous metrics in which they expect their games to measure up to though. Which is ultimately why it seems every game they release never meets them.
Is it mismanagement if the reason it’s only on one console at launch is because the devs want to get each game out as soon as possible, only having to focus on one piece of hardware?
I mean, yeah? Bad decisions for good reasons are still bad decisions 🤷♂️
I think it’s a good decision to make it so that each game is coming out sooner though. There’s already 2-3 years between each installment.
Enjoy your exclusive deals! I see they are working very well.
FF16 and FF7 are the only PS5 exclusives I would consider, but two games aren’t enough to buy a new generation - one that’s almost over even. Maybe release some graphically worse PS4 versions like almost everyone else? Oh, and PC ports of course if they haven’t.
“If they haven’t” makes me thing you aren’t considering it particularly hard, since 7R has been out for a good while on PC and XVI just came out.
If anything this thread tells me Square maybe isn’t great at marketing, or at least at making games that seem appealing to people not keeping tabs on gaming news proactively.
I think the second FF7 part isn’t on steam yet? But personally speaking, while I’m slightly interested, I not to eager on these games. FF16 semms to have cut back on too many RPG mechanics for my liking and FF7 just isn’t complete yet. I’ll have another look once the ‘full game’ is out.
This is the correctest answer. I know sooo many people who still got their PS4 and refuse to buy a PS5 for 1 or 2 games they are interested in.
16 and FF7 part 1 are on PC.
It’ll be a cold day in hell before I buy a 3-game series of a remake. Even the glory of hi-def Tifa bazongas can’t entice me, and Pornhub has my back on that anyways.
Honestly, I can only speak for myself, but 7R felt actively bad to play to me. Them trying to split the difference between a turn based RPG and an action game just made everything feel weird and slow, the way animation priority works on it is super unsatisfying and I really don’t click with how a lot of it is paced. Plus it’s been ages since anyone made a proper spectacle-focused turn-based RPG, and this was a missed opportunity, honestly. Persona looks stylish and great, but it’s not going for the same thing.
That, as a result, made me not want to jump into the sequel, because I never finished the original and people were telling me they play the same.
XVI is a bit of a different beast, I just wasn’t in a hurry to play it because… yay another action RPG form Square that probably doesn’t play great, but I did want to check it out, so I waited for the PC port that just came out and got that. Still haven’t gotten into it. I hope it’s good. It seems to be doing fine on Steam, but it also looks extremely expensive to make, so if they say it didn’t work I believe them, I suppose.
Both great games but held back by their launch platform.
Something tells me that platform exclusivity is a major factor. And yet, they keep doing it.
Did they still find a way to blame their Western developers since they shed them all?
Playing FFVII once was plenty for me and I’ve no desire to play its v2 (doubly so if the camera/controls are the same as the PS1 version, though I doubt that). XVI I didn’t even know about. Disliking the camera/controls of VII was part of the reason I never played the later ones except for the MMOs.
VII remakes are way different to the OG. Have you even seen footage of it? The camera is nowhere near the same as the original
The camera is a lot closer to the MMOs now.
I might have to get to them at some point, then; time is the limiting factor now as I work 1.5 jobs and have all the normal home maintenance/work on top of that.
Camera controls or the lack of them? Ff7/8/9 had a fixed camera everywhere but the world map.