• 4 Posts
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Joined 3 months ago
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Cake day: June 28th, 2024

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  • I guess I just don’t get the tribalism here. Both are cool in different ways.

    Singleplayer games offer a more curated experience. A story and a set of hand-crafted challenges. But that generally means finishing one and moving onto the next, rather than really sinking my teeth in it.

    Multiplayer games offer a neverending challenge. There’s always a better opponent. And I’ve made a lot of good friends through these communities.


  • I play games that are so niche that the ‘matchmaking’ consists of pinging people on Discord. Because we don’t have proper matchmaking, we struggle to retain new players because they come in, get pulverized into the dust, and give up.

    The point of matchmaking is that even a more casual beginner can find opponents at their level, without having to grind a ton to catch up with those of us who have been playing for years.


  • It was a great game that I enjoyed start to end, but ending on a “this will only make sense when the 3rd game releases in X years!” note leaves a really sour taste in my mouth.

    Well, one problem with ZTD is that it completely ignored the teaser in VLR’s epilogue. Actively contradicted it even.

    I don’t think the teaser made VLR feel incomplete though, since it was also completely disconnected from VLR’s otherwise self-contained story.