• mox@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    157
    arrow-down
    4
    ·
    26 days ago

    I hope they’re using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn’t hurt.

    However, my expectations are very low at this point.

    • catloaf@lemm.ee
      link
      fedilink
      English
      arrow-up
      113
      arrow-down
      5
      ·
      26 days ago

      They haven’t learned from Oblivion, Skyrim, or Fallout 4. Probably others.

      Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that’s what they’ll keep doing.

      • neidu2@feddit.nl
        link
        fedilink
        English
        arrow-up
        47
        arrow-down
        3
        ·
        26 days ago

        Yup. ES6 is going to sell like condoms on an STD themed swinger convension no matter how many bugs are going around.

        And the saddest part is that too many have learned nothing about AAA titles, and will preorder the game, making the game a massive financial success even before releasing anything of quality.

          • ripcord@lemmy.world
            link
            fedilink
            English
            arrow-up
            7
            ·
            26 days ago

            What does that have to do with the comment you replied to?

            Also why would it be annoying if people say a good game is a good game and it is warranted?

            It’s like people on this thread have some pathological need to complain about SOMETHING.

            • tegs_terry@feddit.uk
              link
              fedilink
              English
              arrow-up
              3
              ·
              26 days ago

              I think Elder Scrolls is one of those properties whose biggest detractors are its fanbase. Runescape is exactly the same, and it’s totally bizarre.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      43
      ·
      26 days ago

      The budget for Starfield was twice that of Baldur’s Gate 3. Throwing more money at it isn’t going to do a lot if they’re allocating it poorly.

      • mox@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        edit-2
        26 days ago

        I’m not suggesting that a big budget alone is sufficient to make a good game.

        However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          12
          ·
          26 days ago

          I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.

          • mox@lemmy.sdf.org
            link
            fedilink
            English
            arrow-up
            5
            arrow-down
            1
            ·
            26 days ago

            I don’t have faith that they’ll come to those conclusions.

            Sadly, I don’t have much faith in them either. (Hence my low expectations.)

            I can still hope, though. Elder Scrolls has enough fans and lore that there’s certainly potential for a great new game.

            • wizardbeard@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              6
              ·
              26 days ago

              lore

              Friendly reminder that the original “loremaster” of Elder Scrolls left Bethesda before they released Elder Scrolls Online, and they replaced him with someone who has apparently been making pretty questionable decisions with ESO lore.

              I mean, they always have the out of dragon breaks rewriting reality/making multiple conflicting timelines simultaneously canon (see the events of daggerfall as referenced in later games) to handwave away retcons, but overusing that just means that no lore actually matters.

              • mox@lemmy.sdf.org
                link
                fedilink
                English
                arrow-up
                6
                ·
                26 days ago

                I think of it as a pool from which to draw and connect story elements, rather than rigid canon. If good writers were given the chance, I think they would find plenty of material to work with.

          • variants@possumpat.io
            link
            fedilink
            English
            arrow-up
            2
            ·
            26 days ago

            at the end of the day they are going to make the game they want, whether we like it or not, microsoft is now involved as well so who knows how that is going to affect them with their decisions

      • TachyonTele@lemm.ee
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        3
        ·
        26 days ago

        The real number is Morrowind had something like 10-20 writers that worked on it. Modern Bethesda games have 1.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          ·
          26 days ago

          I think I counted 6 quest designers in Starfield, which was a spot in the credits I was specifically looking for given how many quests they had and how many of them would have been better off not even existing. You can’t talk about having 1000 planets and then make quests that aren’t interesting to populate them.

          • TachyonTele@lemm.ee
            link
            fedilink
            English
            arrow-up
            5
            arrow-down
            2
            ·
            edit-2
            26 days ago

            There’s a recent video that adds all of that up. Starfield had some crazy low number of quests, I think 50ish, and Morrowind had like 300+.

            And of course Starfield has an astronomical number of devs on it.

            • ampersandrew@lemmy.world
              link
              fedilink
              English
              arrow-up
              7
              ·
              edit-2
              26 days ago

              There are more than 50 quests unless you’re getting creative with how you count. There are over a dozen in each major faction, and those ones are mostly okay, but the ones I really take issue with are the nothing quests that aren’t part of any faction; the ones that basically just have you go to a location and then report back. Those are awful. There should be zero quests in there that the quest designers themselves aren’t excited about. Even the bounties that you pick up for a given faction that have you go to a place and kill an enemy mob should be more exciting than what I’ve already described in this sentence.

                • IronKrill@lemmy.ca
                  link
                  fedilink
                  English
                  arrow-up
                  5
                  arrow-down
                  1
                  ·
                  26 days ago

                  Perhaps “you’re right”, “you’re wrong and also short, here’s why”, or even “I don’t know”. These would all be things you could tell them and a better response.

            • fartsparkles@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              3
              arrow-down
              1
              ·
              26 days ago

              Starfield has more quests than Skyrim (both somewhere around 200 or so quests). Morrowind definitely felt like it was twice as much as those.

      • olafurp@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        25 days ago

        It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

        Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

        I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

        At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

        Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

        Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

        Then once everything is a fun experience but people just want more you do the whole everything.

    • DarkThoughts@fedia.io
      link
      fedilink
      arrow-up
      26
      ·
      26 days ago

      A modern engine probably wouldn’t hurt.

      If it does not have similar levels of moddability then it will absolutely hurt.

      • mox@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        26 days ago

        I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.

        • DarkThoughts@fedia.io
          link
          fedilink
          arrow-up
          4
          arrow-down
          1
          ·
          26 days ago

          That’s a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can’t just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.

          • mox@lemmy.sdf.org
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            2
            ·
            edit-2
            26 days ago

            That’s a years if not decade+ long project though

            Yep.

            You can’t just stomp a new game engine out of the ground

            I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.

            Is either of those tasks fast or cheap? Of course not.
            Are they worthwhile? Sometimes.
            Are they possible? Absolutely.

            especially not […] if you want it to be as moddable as their current one.

            Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine moddable is mainly about planning for it during the design, and either building good tools for the game data or publishing the specs so other people can.

            (And for what it’s worth, while Creation Engine is moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)

          • TachyonTele@lemm.ee
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            5
            ·
            edit-2
            26 days ago

            They already built their new engine. That’s what Starfield is using.

            • DarkThoughts@fedia.io
              link
              fedilink
              arrow-up
              8
              arrow-down
              3
              ·
              26 days ago

              lol, no. Starfield is still using the creation engine, which is based on gamebryo, which they’re using since Morrowind.

              • TachyonTele@lemm.ee
                link
                fedilink
                English
                arrow-up
                3
                arrow-down
                3
                ·
                26 days ago

                Correct. And they made a new version for Starfield. That’s all they’re going to use. Anyone that thinks they’ll ever switch engines is daydreaming.

                • WraithGear@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  5
                  ·
                  26 days ago

                  It would be nice if the game speed and physics interaction were not tied to a inconsistent variable such as frame rate. And it seems that the more they pile on the gambryo engine the less receptive to modding it gets. But i can also accept that the cracks in the games that grow over time may not be the engine, but Bethesda prioritizing MVP centric development over hammering out the problems. Modders are carrying an auful lot of load to even get the games running.

      • CaptPretentious@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        25 days ago

        I think we’re only ever see a new engine once Todd is no longer part of the company. Because the quote him out of context ‘it just works’

    • b000rg@midwest.social
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      3
      ·
      26 days ago

      I’m replaying Starfield, and on my second playthrough, I’m noticing the depth they put into this game. Sometimes a single dialogue line you said days ago will have an effect on NPC attitudes through an entire side story. I’m not going to argue that it’s not a regurgitation of their lame formula they’ve milked for the past 15+ years, but they do need to reevaluate where their money/dev time goes to.

      • Jessvj93@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        26 days ago

        Replaying as well, doing side quests I put off and surprised they actually go interesting places. Just did the one where zero G kept turning off and on at the space station that got taken over.

    • Carmakazi@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      26 days ago

      The only thing Bethesda is motivated to do, frothing, absolutely chomping at the bit, is figure out a way to successfully monetize modded content.

      • FilthyHookerSpit@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        26 days ago

        Yes, will probably make a monthly subscription that walls off ability to download mods.

        (Also, it’s “champing” at the bit. Sorry for the correction but it’s a small pet peeve seeing chomping so much now)

    • acosmichippo@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      26 days ago

      as long as they don’t have space travel between every objective and hundreds of barren procedurally generated planets it will be fine.

    • Lucidlethargy@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      2
      ·
      26 days ago

      We all know that all they are going to do is re-release new versions of their old games on devices we largely don’t care about.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    88
    arrow-down
    6
    ·
    26 days ago

    It’s gonna take twice as long as Starfield all to contain the same jank in an even larger, more barren, world where nothing is interesting and you’re just going through the motions because that’s what Todd Howard thinks games are.

    • stealth_cookies@lemmy.ca
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      2
      ·
      25 days ago

      It really does feel like Starfield completely killed any excitement for Bethesda games, everything since Oblivion has been a step in the wrong direction IMO.

      • Zerfallen@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        1
        ·
        25 days ago

        Including Oblivion. I enjoyed it but it was a huge disappointment to me coming out of Morrowind. Bethesda reputation for me has been on Morrowind credit this whole time.

    • Psythik@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      25 days ago

      People have actually made it through Starfield? I tried so hard, but couldn’t make it past 20 hours (which isn’t a lot for a Bethesda RPG). The story is just so damn BORING.

      • I Cast Fist@programming.dev
        link
        fedilink
        English
        arrow-up
        1
        ·
        25 days ago

        The story is just so damn BORING.

        Oh boy, you’re lucky. I trudged through for 70h out of sheer morbid curiosity. The boring main story goes straight into “icecream on forehead” when the starborn show up. The ending is just a shit cherry on top of that, with Emil Pagliarulo’s best “fuck you for asking questions” ever

    • Ephera@lemmy.ml
      link
      fedilink
      English
      arrow-up
      49
      ·
      26 days ago

      I don’t believe, they’re actually 6 years into the development. Back then, they just announced that at some point, there would be a TES6, but they’ve been busy developing Starfield since then.

      As part of Starfield, they did do some engine upgrades. You know what that looks like…

      • dinckel@lemmy.world
        link
        fedilink
        English
        arrow-up
        27
        ·
        26 days ago

        Their announcement for the 30th anniversary implies that it is in early pre-alpha right now. Chances of it running on the same exact engine as Starfield are practically 100%

        • boonhet@lemm.ee
          link
          fedilink
          English
          arrow-up
          5
          ·
          26 days ago

          Wonder if it’ll be ready for the 30th anniversary of Skyrim

          Anyway

          Chances of it running on the same exact engine as Starfield are practically 100%

          You can still make improvements in pre-alpha for sure. Not massive overhauls of existing systems, but there’s no reason you couldn’t fix bugs, incrementally improve existing features and add new ones.

          • mostlikelyaperson@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            ·
            25 days ago

            Sure, you could, but given beths track record in that regard, why would they? They have been perfectly happy shipping Skyrim to new platforms with the same bugs for nearly a decade.

    • pantyhosewimp@lemmynsfw.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      25 days ago

      Elder Scrolls especially Morrowind will always have a place in my heart but I’ve moved on. If they ever release a better game I will come back. What ever is running Starfield won’t be it.

      I’ve found New World and as far as MMOs go, it’s the best I’ve played in comparison to Elder Scrolls Online and Guild Wars 2 (in depth) and a few others (<40 hours).

      But New World has the lore, baby. That’s what seals the deal. Superior gameplay: check. Great art design: check. The lore is the final block and New World is so interesting. I didn’t think a fantasy setting could have new and interesting lore but they succeeded.

      How the Lost came into creation from

      Tap for spoiler

      trying to cure the Corruption

      is so tragic. I’m still learning what Angry Earth is all about tho.

      And it’s just fun! Like, I would have never guessed that I’d enjoy running around in a pilgrim hat getting killed by a giant turkey with laser eyes. And who would have guessed you could successfully merge the giants from Nasusicca Valley of the Wind with 1500s Caribbean aesthetic?

      But if you’re thinking: “We’re talking about single player games, dumbass.” Yea, I know, I like New World so much that I wish the same dev team would make a proper single player game in the exact same setting.

  • dinckel@lemmy.world
    link
    fedilink
    English
    arrow-up
    61
    arrow-down
    3
    ·
    26 days ago

    Normally, I would say that I don’t care when a game comes out, as long as it’s a genuinely good, complete experience. But knowing Bethesda, it’ll be another 5 years before we see anything, and then we’ll get an embarrassingly buggy title, that hasn’t innovated on anything since Fallout 3 came out.

    I used to forgive them for anything, knowing that the modding community would just patch things anyway, but we’ve seen how Starfield was rejected by a ton of people with skills.

    • greenskye@lemm.ee
      link
      fedilink
      English
      arrow-up
      13
      ·
      26 days ago

      I think too many people forget that Skyrim was actually popular enough without mods to bring enough modders to the table to fix the rest of it. Bethesda seems to have forgotten that they actually have to deliver a mostly fun and mostly playable game for a proper modding scene to take root.

      • dinckel@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        26 days ago

        That really is a pretty substantial part of it too. Modding at its core requires a good game, and everything else comes from people wanting to change parts of it, that aren’t necessarily to their liking. Bethesda somehow assumed that people would be willing to reimplement half of the game at launch. That just won’t slide anymore, for 70$

    • wizardbeard@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      8
      ·
      26 days ago

      It didn’t help that Starfield didn’t release with any of the normal modding toolset for Bethsda games. It literally didn’t get it until this month.

    • ripcord@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      26 days ago

      Starfield didn’t have modding, but was it an embarrassingly buggy title that hasn’t innovated on anything since Fallout 3?

  • OozingPositron@feddit.cl
    link
    fedilink
    English
    arrow-up
    61
    arrow-down
    10
    ·
    26 days ago

    They could take 30 years to make it, but it would still be made by Bethesda and it would still suck.

      • ripcord@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        2
        ·
        26 days ago

        I have great memories of Skyrim. And FO3. And New Vegas. And Fallout 4. And Fallout 76 actually got not bad. And Elder Scrolls: Online had one of my favorite quest chains in a game. And…

          • ignism@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            1
            ·
            26 days ago

            Lenny indeed lacks some casual fucks, almost every thread has some extreme opinions. I had someone unironically try to explain to me why it would be beneficial to the human race to go extinct.

        • Damage@feddit.it
          link
          fedilink
          English
          arrow-up
          4
          ·
          26 days ago

          Ok so, I didn’t enjoy Skyrim as much as I enjoyed Morrowind, in fact I never finished it; I skipped Oblivion 'cause at the time it came out I… had other things to deal with.

          I liked FO3 (weirdly, I liked it better than FONV), but in my opinion the new ones don’t hold a candle to the first two.

          • sushibowl@feddit.nl
            link
            fedilink
            English
            arrow-up
            2
            ·
            25 days ago

            I agree almost 100% with you on this. I did play Oblivion, but Skyrim has the more interesting world IMO which makes it a slightly better game. The strength of Bethesda games that makes them good, in my opinion, is the same every time: explore a large interesting world with your own created character. This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.

            The problem is they don’t know how to improve on that concept. Instead they are mostly adding features that either don’t add anything to it or actively detract from it. For example, Fallout 4 received settlement building and weapon crafting. But, the time I’m spending on my town, I’m not actually out exploring. If I can craft weapons, I care less about the cool weapons I find in dungeons. Now, Starfield got rid of most of the crafted world altogether in exchange for procedural planets that aren’t interesting to explore at all.

            Aan an aside, I don’t think it even makes sense to compare the first two fallout games with the Bethesda ones. Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.

            • Klear@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              edit-2
              25 days ago

              Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.

              I would argue they’re not even the same universe. While F1 had its share of of people living in post-war rubble, by F2 the world was mostly newly-build cities or primitive societies but there was a sense of progress, like having actual money (and by Tactics paper money was in everyday use). Then F3 comes and everyone is living in a pile of rubbish, with unreadable burnt pre-war books on their shelves like they want to pretend the world is how it used to be, nevermind that generations have passed, and everyone is back to trading in caps.

              • Damage@feddit.it
                link
                fedilink
                English
                arrow-up
                3
                ·
                25 days ago

                Yeah, that’s weird of the new Fallout games, there’s people sleeping on 200-years old mattresses (what are they made of, asbestos?). I get the destruction, and I understand how they may not be able to rebuild civilization to the old standards for a long while, but ffs, at least patch your walls!

            • Damage@feddit.it
              link
              fedilink
              English
              arrow-up
              1
              ·
              25 days ago

              This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.

              I think you’re right. Maybe they should make a game based on Scavengers Reign.

      • tegs_terry@feddit.uk
        link
        fedilink
        English
        arrow-up
        5
        ·
        26 days ago

        I liked Daggerfall, too, despite serious glitch issues. I just saved a lot and it was fine.

      • thorbot@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        25 days ago

        They literally said Starfield was in the making for 25 fucking years. And you see how that ended up

        • TrickDacy@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          2
          ·
          25 days ago

          Yeah, a pretty cool game that hoards of nerds have a weird hate boner for.

          Game developers do not owe anyone anything, but you’d never know it from this comment section

  • Scrubbles@poptalk.scrubbles.tech
    link
    fedilink
    English
    arrow-up
    40
    ·
    26 days ago

    Just in terms of timeline, Dragon Age 4 was teased at about the same time with the same level of teaser trailer. It’s releasing this fall.

    So a full modern RPG being fully developed in that time by a smaller studio, and for elder scrolls we haven’t heard squat.

    Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up

    • bbbbbbbbbbb@lemmy.world
      link
      fedilink
      English
      arrow-up
      17
      ·
      26 days ago

      Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up

      Pretty sure they flat out said this was true

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      26 days ago

      Often times trailers that early are used as a hiring tool, too. Cyberpunk’s original CG trailer was back in like 2012, and that game came out in 2020, but we know from an interview at E3 before The Witcher 3 came out that there was a very small team working on Cyberpunk before Witcher 3 was done, and Cyberpunk at that point was mostly just design documents.

    • yamanii@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      26 days ago

      I wouldn’t dare to call Bioware a smaller studio, pretty sure people said that Bethesda is the one that is strangely small for a AAA developer.

    • GoodEye8@lemm.ee
      link
      fedilink
      English
      arrow-up
      24
      ·
      26 days ago

      It’s like people have completely forgotten that fact. That snipped was at the very of a 30 minute Bethesda presentation that had Fallout 76 with its multiplayer being a significant move away from their traditional formula, Elder Scrolls Blades (which is a mobile game nobody remembers) and the reveal of Starfield, a completely new franchise. Of course fans are going to question where is TES 6.

      And a few months later Blizzard showed what happens when you don’t tease Diablo 4 after revealing Diablo immortal.

      • JigglySackles@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        26 days ago

        I played Blades for a little while until it got too ‘gimme gimme’ about me paying. Then I stopped. Not paying to win.

    • meco03211@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      2
      ·
      26 days ago

      Do you want another release of skyrim? Because that’s how you get another release of skyrim!

      • Klear@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        25 days ago

        As much of a joke as all the re-releases are, I’m super happy Skyrim VR exists. It’s one of the best VR experiences with the right mods that make it an actual VR game instead of a cheap cash-grab

      • TachyonTele@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        3
        ·
        26 days ago

        I have a feeling they’ll be pushing different releases of Starfield so they can act like it was good.

    • BigBananaDealer@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      4
      ·
      26 days ago

      why are so many people absent mindedly pushing this buggy mess narrative? starfield was their least buggy release ever (i personally only encountered one terrible bug that was easily fixed with reloading a save)

      its not like bethesda ever released a game as buggy as fallout new vegas or cyberpunk, besides 76 but, like new vegas and cyberpunk, it got fixed

  • hakunawazo@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    arrow-down
    2
    ·
    26 days ago

    I used to be a Dragonborn like you, but then I got a fire arrow to my dedicated graphics card.
    Now nothing newer than Oblivion will ever run on that machine.

  • afk_strats@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    26 days ago

    It was 5 years and 8 months between the release of Oblivion and Skyrim. Oblivion was released on March 20, 2006, and Skyrim was released on November 11, 2011.

  • Stalinwolf@lemmy.ca
    link
    fedilink
    English
    arrow-up
    8
    ·
    25 days ago

    I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.