Oh, you get soda directly plumbed into your house?
Oh, you get soda directly plumbed into your house?
If your tap doesn’t work, large refillable bottles. In the US, there are services that deliver them and some grocery stores offer it.
I got it for free with a CPU I bought. Played roughly 3 hours before I stopped. It was just too boring.
I didn’t grow up in a city, but currently live in one. I see teens take public transit to the mall and such. Wish I could have done that instead of relying on parents to drive me everywhere.
Honestly not that stupid. I have seen SD cards break. And for certain applications, like professional photography, having a more physically reliable medium is a good thing.
But I think cameras with dual SD cards for redundancy are more important.
Fire up some Pick Axe Pete
Aspartame has about the same amount of calories as sugar (4kcal per gram). But it’s much more sweet so you need very little of it. So there is a very tiny amount of sweetener which does contain calories but it’s rounded down to 0.
Any Paradox game. Oxygen Not Included. Factorio. Civilization. Rimworld. Dwarf Fortress. The list goes on.
For me I think it’s about having non-stop and parallel mini problems/puzzles/goals. By the time one task is finished. There’s two more to take its place.
That doesn’t make sense depending on the context. New I2C standard switched to controller/target for example. This conveys that one device is controlling the other devices.
It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.
As with anything pushing technical limits, there’s always risk. But what you’re describing isnt purely an issue of pushing realism in gaming, it’s an issue of pushing for profits above all else. These exact practices happen in less realistic game development as well.
Anyway, as stated, I don’t think all games should try to push the graphical envelope. Most games I play don’t attempt this. But I’m glad games like TLOU2 exist and appreciate the devs behind it.
Pushing the limits of technology is how technology improves. Not all games need to do this, but I don’t see it as a bad thing that some do.
Comparing prices directly like this is almost irrelevant imo. And doesn’t really dictate what the price of games should be.
Reasons old games should be pricier:
Reasons why new games should be pricier:
But at the end of the day, business just price what the market will bear. It’s only indirectly related to the cost of production. The margins on some games are insanely high compared to others.
Good news, It’s coming out on PC.
I do this for LAN parties. Easier to fly with a steam deck and portable monitor than my desktop. I’m not looking to buy a gaming laptop just for LANs.
As far as I know, it’s mainly games with DRM that might trigger on multiple installs/computers. So companies will disable family sharing. Not sure how common this is.
On the Steam Deck it already “just works” for a lot of games (with an OLED or an external display). So we’re not that far off for those changes propagating to Desktop.
For future reference, you can update LG TVs via USB so you can avoid connecting it to a network.