The big difference between the two for me is how much feeling of gameplay expression there is. In Fallout, my options feel like melee, shooting enemies with shotguns, shooting enemies with automatic rifles, shooting enemies with long-range rifles, shooting enemies with lasers, shooting enemies with miniguns, and so on. And the shooting mechanics don’t feel strong enough to really differentiate those different weapons as different playstyles for the most part. If I play a game like Titanfall, Battlefield, etc, then changing weapons can feel drastically different - they handle differently, you navigate combat arenas differently, you prioritise targets differently, you use cover differently. But that doesn’t really feel like the case with Fallout for me without any of the moment-to-moment decision making that tends to allow for gameplay expression in shooters.
Whereas Skyrim feels like there are a lot more playstyles available. Destruction magic feels very different to conjuration which feels very different to illusion which feels very different to being a stealth archer which feels very different to using a dagger which feels very different to using a huge, two-handed melee weapon. They’re not just visually different; how you approach and navigate combat encounters will be significantly different depending on what kind of build you have. It just feels like there’s so much more gameplay depth.
And to prove your point even further: my friends and I went go-karting for someone’s stag do a couple of weeks ago and it was £50 per person for two fifteen-minute sessions. And that’s even more entry level than autocross, I’d argue!
We had to get there early, too, and get registered, get changed into overalls and helmet, etc. We had to go through an idiot-proof safety briefing. We had to wait for the previous group to finish their session. We had a break between our two sessions for drinks and to cool down / recover, and another session ran during that time, so ~twenty minutes there. All in all, our half-hour of driving probably came with around an hour and a half of downtime, which I think lowers the value proposition even more.
(Plus I got heatstroke during it and got increasingly ill as the day went on - and was unable to really eat during our restaurant meal or drink at the bars later in the day - which lowered the value proposition even more for me, ha!)
£100/hour of actual go-karting, versus £1/hour for most AAA games these days. I don’t tend to like AAA games that much, for the most part, but even with all their bloat, recycled content, open-world downtime, etc, they still seem like better value per money per time than anything motorsports-related.