Two arrows makes more sense in the context of sharing
Why? Are you sending it to two people?
Two arrows makes more sense in the context of sharing
Why? Are you sending it to two people?
It suggests something (the content) being sent outside your device.
As an Android user why does an arrow out of a square signify sharing something?
It’s sending something outside of your device (the box).
As an iOS user the Android share icon makes no sense. How does that icon represent sharing? The iOS one is much clearer.
But they aren’t playing with their food. They’re playing with yours.
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So they are absolute trash.
a menace to your local ecology.
That’s a funny way of saying ‘pest control’.
Nah. She’s this fluffy little murder machine. She needs to sow death and destruction on the local mouse population.
your cat does not need to hunt live animals to be happy and healthy.
It’s a predator, of course it needs to hunt to be happy.
There are many, many, many ways to provide enrichment for a cat without letting them outside
Sure, I could buy some live mice for her to ‘play’ with, but I don’t want that mess inside my house.
Wow, it looks so much prettier today. All thanks to climate improvement.
It’s probably his handlers telling him to refuse.
Can’t believe no one has suggested this yet: Melodies of Life from Final Fantasy IX
Sounds like a case of X-Y problem
Fat binaries contain both ARM and x86 code, but I was referring to Rosetta, which is used for x86-only binaries.
Rosetta does translation of x86 to ARM, both AOT and JIT. It does translate to normal ARM code, the only dependency on a Apple-specific custom ARM extension is that the M-series processors have a special mode that implements x86-like strong memory ordering. This means Rosetta does not have to figure out where to place memory barriers, this allows for much better performance.
So when running translated code Apple Silicon is basically an ARM CPU with an x86 memory model.
it’s transpiling the x86 code to ARM on the fly. I honestly would have thought it wasn’t possible
Apple’s been doing it for years. They try to do ahead of time transpiling wherever they can but they also do it on-the-fly for things like JITed code.
By now this has to qualify as elder abuse.
I blame Apple (and then Samsung for copying Apple) for stealing this form factor from us.
Neither prevents other companies from making a phone with this form factor. It probably disappeared due to lack of market demand.
And yet, I’ve never run into RAM problems on iPhones, both as a user and as a developer. On iOS an app can use almost all the RAM if needed, as long as your app is running in the foreground. Android by contrast is much stingier with RAM, especially with Java/Kotlin apps. There are some hard limits on how much RAM you can actually use and it’s a small fractIon of the total amount. The actual limit is set by the manufacturer and differs per device, Android itself only guarantees a minimum of 16MB per app.
The reason is probably because Android is much more lenient with letting stuff run in the background so it needs to limit the per-app memory usage.
Those apps also use more RAM than an equivalent iOS app, simply because they run on a garbage-collected runtime. With a GC there is a trade-off between performance and memory usage. A GC always wastes memory, as memory isn’t freed immediately once no longer in use. It’s only freed when the GC runs. If you run it very often you waste little RAM at the cost of performance (all the CPU cycles used by the GC) if you run it at large intervals you waste a lot of RAM (because you let a lot of ‘garbage’ accumulate before cleaning it up). In general, to achieve similar performance to non-GC’d code you need to tune it so it uses about 4 times as much RAM. The actual overhead depends on how Google tuned the GC in ART combined with the behavior of specific apps.
Note that this only applies to apps running in ART, many system components like the web browser are written in C++ and don’t suffer from this inefficiency. But it does mean Android both uses more RAM than iOS while at the same time giving apps less RAM to actually use.
It basically comes down to different architectural choices made by Google and Apple.
Showing it’s unsustainable is kind of the point of the original game Monopoly is based on: The landlord’s game.