I saw an effort at trying to systematize solarpunk elsewhere that felt a bit confused, but it reminded me of this. I’m not typically inclined to try to taxonamize everything, but I’ll admit that the appeal definitely isn’t lost on me. This felt useful.
I meant that I am not aware of glue that fixes problems in one’s life/society.
It was just the best I could get an AI spit out, it didn’t really get it (I didn’t even tell it welding). I would like to have easily swappable equipment/bodies much like clothes/PPE. Though if I were welding, beautiful probably wouldn’t be high on the list. I probably would go for something aesthetically nice if I had a choice, though I probably would go with “good enough”. It’s not like I designed my look now. Having faceplates in different color-schemes/materials would probably be the biggest thing (like the pseudo-tux type thing).
Though I could see going with brushed metal or matte ceramic.
For the rest of that, I would say:
It’s my headcanon that every likable/non-rigid robot character in fiction could have a brain. Both the audience and other characters often show care for them, even when there is no hint that they are “alive” in some way. Not everyone is emotional, and lack of visible emotion does not mean evil either.
I don’t think humanity loss would be a thing, particularly with nerve connections allowing sensations and pain. Also it’d be useful to have different modes of sensitivity (and maybe even external audio-visual feedback) based on context, much like how PPE functions now.
There are actual current-day “humanity-loss” issues, lots of different things related to perception (and policy). And in some cases it’s even a battle lost 50+ years ago. For example, a small cyborg would probably be more “human” than a not-fully-focused driver in a 4,000-pound truck (see also: road rage).