I have tried a ton of RPGs, and most just don’t click for me. Here are a few:
- Skyrim - enjoyed Morrowind for the side content, Skyrim just felt empty
- Chrono Trigger - enjoyed until about halfway through with the battle with Magus; felt very RNG dependent, or maybe I was under leveled; I bailed after 5 or so attempts that all ended the same way (healer got killed and everyone got picked off)
- Pillars of Eternity - burned out somewhere in Act 2 (20-25 hours); combat system annoyed me, and I dislike picking new abilities
- Banner Saga - story is great, but I hate the combat, so I bailed
Some things about me:
- I don’t care about leveling up/character builds, it feels like a chore; abilities also don’t interest me
- I hate grinding
- using items feels like cheating, so I tend to just use character abilities (I will heal if needed); I’d rather “git gud” than buy and use items
- turn based combat (tactics) is generally boring, but I do like puzzles, so that can make it acceptable
- I don’t like the feeling of being OP, I want to struggle through the end
- I don’t like loot
That said, here are a few that I’ve really enjoyed:
- ARPGs like Ys and Zelda - items are rare or are tools in a puzzle-like system; favorites are Ys 1, Ys Origin, Zelda: A Link to the Past, and Zelda: Skyward Sword (probably because I played Skyward Sword recently); I dislike BotW, and Memories of Celceta has been dragging a bit (I’m near the end, but excited to finish)
- interesting RPGs like Undertale - short and very unique experience
- Souls-like games - challenge involving melee/dodging keeps me going
- Legend of Heroes: Trails in the Sky - not a fan of the combat, but the story is interesting somewhat at least; I’m about 2/3 through I think (30 hours), but I’ve taken a multi-month break; likewise, Xenoblade Chronicles is interesting so far, but I’m not super excited about it (may bump down to story mode to get through it, the combat sucks imo)
- Nier: Replicant - great story, leveling stayed out of the way, and I never felt like I needed to grind or upgrade gear
I really like the storylines of RPGs, I just don’t like actually playing them. Unfortunately, my preferred ARPG genre is filled with loot nonsense, and I’ve played most of the ones that don’t really on that as a mechanic. Perhaps my favorite RPG-adjacent game not mentioned already is Yakuza 0, I’m not a fan of the combat, but he story is amazing and the side content is fun.
Does anyone feel similarly? Do you have any suggestions for other games to try?
Maybe the Mass Effect games? The first one is the only one with “loot” and the tactics aren’t very complex for the most part. The story is very good and the world won’t feel empty since the games are more linear. If you find the first game isn’t to your liking, try skipping straight to the second one. They streamline a lot of the mechanics after the first game.
Disco Elysium lacks grinding and battles but is very much a roleplaying game with a compelling story and characters (including those in your head).
Crosscode is an ARPG which will certainly scratch that itch for Zelda like dungeons. Combat is skillful, but easy enough that you don’t have to grind out the best gear and levels, though there is the option to grind a lot if you were to want that. The story is also really nice.
Crystal Project is the best JRPG I’ve played in a gameplay sense but it will require you to level classes and consider abilities. The reason I’d recommend it is because combat isn’t really just bigger numbers, end game combat encounters especially are like puzzles where you need to use the right tools in the right order. Also I’d say half the game is about exploration, the game embraces sequence breaking and going your own way, and has fun though occasionally frustrating voxel platforming. If you want a JRPG that is more story focused then I think Mario RPG is great, and you don’t have many choices to make as there are only like 5 characters / classes, it also has some voxel platforming and comedy.
Disco Elysium is the game that instantly came to mind. Basically all story that is brilliantly written with incredible voice acting. I hope OP checks it out.
I should play that someday. I played very little (I didn’t even leave the second location) until I forgot about it.
This is a difficult one to answer as most RPGs I can think of have some combination of the stuff that puts you off. Have you tried the Witcher 3 (great story, and the RPG elements are fairly simplified) or Deus Ex: Human Revolution? And if you’ve played Nier Replicant and enjoyed it, I think you’d love Nier Automata.
Yeah, Nier Automata is certainly on the list, just waiting for a good vacation to really get into it.
And yeah, I’ve been putting off playing The Witcher 3 for a while since I wasn’t sure about the long playtime. I’ve played a lot of Witcher 1 and read some of the books, so I’m interested in the world, just not sure if I’m 100 hours interested. I’ll have to give it a shot though.
I also vote this. The side quest writing in the Witcher 3 is very high quality for the genre, and it’s easy enough to completely ignore the superfluous content like bandit camps and stuff littered around.
It’s a long game but it’s so good I never got that feeling of “uhhhgg this was fun but I’m ready to be done”. The thing about very good writing is that more is always better. Even excellent gameplay gets old after a while.
W3 is not very similar to W1 though. You may want to try W2 instead if you liked 1.
If you’re into FPS games, here are a few suggestions that have RPG elements:
- Deus Ex
- Borderlands
- Bioshock
- FarCry (#3 and after have progression elements, not so much for earlier entries)
Borderlands is loot heavy (looter shooter) so it’s probably not the right game, but Bioshock on the other hand… highly recommended.
I’d also add Dishonored and VtM: Bloodlines.
I’ve heard BL described as a “looter shooter”, but found that I can mostly ignore the loot aspect. Like OP, I’m not a fan of grinding for special drops, managing a shitload of inventory items, or memorizing loot stats. I just play through the games, occasionally checking drops for something better than what I have, and moving right along. It never felt like a burden to me because I didn’t care about having the “best” gear.
Same. I just look for whatever has a bigger damage number.
I couldn’t stand Borderlands, the first game felt like a loot fest and I bailed really early. There was pretty much no plot, just a bunch of fetch quests to get loot to upgrade stuff. I liked the humor at the start, but the core loop just didn’t click at all.
I do like BioShock though, but I’m not very interested in the powers and whatnot.
I’ll try Deus Ex, I hear it’s fantastic.
If you don’t mind old shitty graphics and mechanics, start with the original Deus Ex. I played it when it first came out and it blew my little stupid mind. I still replay it once every couple of years. It really taught me what an art video games can be, which was totally new to me after growing up on Wolfenstein and Doom.
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Dragons Dogma - great action RPG, leveling up is automatic, you buy abilities and just assign them to your action slots. You can change vocations(classes) anytime without much penalty and it’s one of the few games where magic feels brutal and mages are super deadly, but all classes are fun to play.
The combat is something between Dark Souls and Devil May Cry and you can interact with all monsters: climb on large enemies, grab smaller foes, grab flying mobs, etc
The story is probably the weakest side, as it’s not very clear what is going on for a while, but once you piece stuff together it’s truly amazing, especially when you reach the endgame and beyond.
You can pick it up for a few euros/dollars as it’s often on sale.
Super Mario RPG: Legend of the Seven Stars might work. It’s going to be difficult (fear the spear) and you’ll want to use those items, but it is overall easier than Chrono Trigger. And it has a remake coming out soon with some system changes.
Final Fantasy Mystic Quest was intended for your situation, but it’s balanced in all the ways you dislike.
Otherwise, possibly the very easiest remakes of old games like the Final Fantasy 4 Pixel Remaster.
It’s a bit of a long shot, but you might enjoy traditional roguelikes. At least, I kind of felt similar and then found them to be what I was looking for. How they fare for your individual points, roughly sorted from pro to not-necessarily-pro:
- I don’t like the feeling of being OP, I want to struggle through the end
- I hate grinding
Traditional roguelikes have brutal difficulty and grinding is effectively not a thing you can do.
- using items feels like cheating, so I tend to just use character abilities (I will heal if needed); I’d rather “git gud” than buy and use items
- I don’t like loot
The brutal difficulty forces you to use items. It won’t feel like cheating, but rather the only way to progress.
And there’s no way to sell loot, so basically whatever you find, either it’s new equipment or you just leave it there.
This also means money is extremely tight. You won’t be able to buy a hundred cheese wheels to counter-heal through encounters.- turn based combat (tactics) is generally boring, but I do like puzzles, so that can make it acceptable
Very much turn-based, although not JRPG-style (which I dislike, too) and the games do generally feel like large, somewhat less strict puzzles.
- I don’t care about leveling up/character builds, it feels like a chore; abilities also don’t interest me
Well, this one’s a bit tricky. Traditional roguelikes are kind of all about that, moreso than RPGs. Because a death (or a win) resets your game progress, they can rapid-fire progress at you.
On the plus side, this is all part of the larger puzzle. It is not just a chore, but rather key to beating the difficulty.I guess, I should also point out that by “traditional roguelikes”, I mean games that are actually like the 1980 game Rogue. So, don’t expect
hyperrealistic3D graphics. 🙃Here’s two games that are relatively popular + beginner-friendly:
Traditional roguelikes have brutal difficulty and grinding is effectively not a thing you can do.
Ehhh. You can definitely grind in Angband.
A number of traditional roguelikes, like Nethack or Dungeon Crawl: Stone Soup, have a finite amount of food available that forces you to keep moving. But not all.
Yeah, I was wary making such sweeping statements about the genre, because I’m sure, there’s oddballs, but I didn’t either want to talk just of DCSS + Shattered Pixel Dungeon, which I’ve played more of…
And DCSS used to have food. They removed it some versions ago. What stops you from grinding, is that there’s a rather limited number of (non-respawning) enemies/XP.
Ah, fair enough. I haven’t played it in quite some time, and it’s notable for the developers doing gameplay revisions.
I really liked the Yakuza games. They’ve improved a lot over the years, the story is engaging, and there’s tons of fun side stuff to do. Although the audio is all in Japanese, so you have to read subtitles.
I think this a great pick. I love the side quests and writing , and find the brawling to be a lot of fun too. Yakuza 0 is the place to get started for anyone interested.
Yeah, I’ve played through Yakuza 2 and have enjoyed them all so far. It’s a fantastic series, thanks for the rec!
Have you played Judgement? It was supposed to be the successor to Yakuza.
A few games that I think you might like based on your post:
Cult of the Lamb
Dark Messiah Might and Magic
Drake Hollow
L.A. Noire?
The Looker
Pony Island (you like puzzles right?)
Red Faction Guerilla
The Aquatic Adventure of the Last HumanAlso metroidvanias as a genre are probably a good fit for you.
Yeah, I’ve liked a few of the Metroidvanias I’ve tried, though I’m not a big fan of backtracking.
I haven’t played anything from your list, so thanks! I’ll try a few out (I recently picked up Pony Island, so that’s on the short list).
Try CrossCode! It’s action based so it won’t feel too RPG-y.
The story is really good and the characters are extremely well written. At the risk of sounding cliche, they’re so well written they feel like real people.
The dungeons have puzzles which you may enjoy since you like Zelda games.
The combat is really fast and skill based, and you respawn immediately at the last door you walked through, so you might find this gameplay loop rewarding since you like Souls games.
You don’t have to grind, but if you do try this game, try beating a bunch of enemies until the S rank bar appears. Something fun will happen :)
I saw CrossCode recommended in another thread, I guess this is my signal to give it a shot. Thanks!
For Chrono Trigger, that fight with Magus is a two-phase fight, and you’re not underleveled unless you can’t get through the second phase. Since you’re pinning it on RNG, it sounds like you didn’t make it to the second phase. The first phase is on the tactical (or puzzly) side and it’ll punish mistakes, which catches some players off guard. A change in party could possibly help too, depending on who you’re using. If Lucca’s in the party and you’re not using items, that fight’s probably going to give you a bad time.
Anyway, my top recommendation based on these criteria is Terranigma. It’s an ARPG with a very basic equipment system and you can go through the game only using HP restore items. The difficulty curve is fairly tight, with just a notorious level requirement later in the game. Try not to be put off by the script; it’s messy in places due to a very small Western release, but the underlying story is great. You could also try its predecessor, Illusion of Gaia, which has fewer RPG mechanics (it’s more like a Zelda game).
Other than that, I’d recommend trying to finish Trails in the Sky. Sky FC doesn’t show its hand until late. That–still ongoing–series is doing something with its story that isn’t being done elsewhere in RPGs, and it’s very rewarding if you can successfully connect with it. You’ll also probably enjoy the combat more later in the series.
If on your Ys journey you haven’t made it to Oath in Felghana or Ys VIII: Lacrimosa of Dana, those are very popular in the fandom, and Ys VIII was a little bit of a breakout hit for the series for newcomers. Celceta isn’t very good.
shin megami tensei 4 might tick a lot of those boxes
- character building not really a focus, you can get away with putting minimal thought into that
- not really terribly grindy
- i didnt end up using items much when i played it
- there is turn based combat but its got an interesting system for it and battles tend to be pretty quick
- the first part of the game is particularly brutal and while i wouldnt say youre ever op once youre past it its not nearly as bad
- it does have loot tho, scavaging from the various above ground areas is basically the only way to get money
honestly biggest issues id say are that brutal first few hours and the fact that its forever entombed on the 3ds, its got a primo rpg storyline though i dont generally have a high tolerance for jrpg stuff either but i was basically able to immediately click with this one and didnt really have any issues at any point
If you like soulslike, I recommend The Surge and The Surge 2. Don’t need much grinding, the environments are nice and the combat is sharp.
Have you tried Outward? It’s not the world’s prettiest game, and it is a bit clunky, but I loved it.
It definitely sits somewhere in the Morrowind-Soulslike-Zelda-ish genre you’re after.The Steam store page says “survival,” which to me means lots of collecting stuff, items, etc, which just sounds annoying. I’ll check out a gameplay video though. Thanks for the rec!
Keep going with the Trails series by order of release. The story gets pretty crazy. The crossbell arc that just released on switch is pretty good.
Maybe take a look at Tales of Arise as well. It might be a mixed bag for you, but I found myself easily engrossed by it.