I’m a developer for an open-world tabletop RPG called Fully Automated! The goal is to create a free, open-source game that can be to solarpunk what D&D is to fantasy and Shadowrun to cyberpunk. And the first version is mostly done. It’s got:

  • A flexible, easy-to-play system similar to a d20 game!
  • A massive open world!
  • An easy character creator along with a dozen pre-made example characters!
  • A high-stakes three-story campaign with over 14 hours of content! …And a lot more!

I’m looking for more play testers, both as players and (if you’re game) GMs! We’ve got a Discord server where we’re running games on a rolling basis. The goal is to release it for free by the end of the year. I’d like to get as much feedback as possible before then, and if possible build a community around this totally free, open-source tool for making and sharing diverse solarpunk adventures!

Fully Automated! RPG Manual

Fully Automated! Campaign 1: Regulation

Share these freely!

EDIT: I should have included the link to our Discord server. You can join here or spectate if you like: https://discord.gg/tjscrvjd

Image credit: “Exploring Los Angeles”, a concept image by Sean Bodley

  • Andy@slrpnk.netOP
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    1 year ago

    That sounds appealing. Can you share a link? Also, what’s your approach? I’m assuming you’re talking about synthetic photography, right?

    • JacobCoffinWrites@slrpnk.net
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      1 year ago

      https://jacobcoffinwrites.wordpress.com/postcards-from-a-solarpunk-future/

      https://pixelfed.social/JacobCoffin

      Photobashes are kind of digital collages with the goal of making a specific scene out of chopped-up photographs and textures, often mixing in a lot of painting.

      I start with a sketch, then start scrounging up images that fit my goal. If I’m doing line art, I trace or convert each piece to lines before working with it, if I’m going for something like a render, I find relevant textures and use them to sort of clad the sketch, slowly building a scene.

      I’ve been playing with a few styles from renders to line art comics; the level of realism tends to determine the amount of time it takes.

      • Andy@slrpnk.netOP
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        1 year ago

        That sounds great! Right now I’ve got a lot of placeholder art that I need to replace. I need to make a wishlist of art and get back to you.