I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?
I sincerely doubt that.
Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.
I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.
Eh, I lost interest about an hour after their initial announcement video 6 years ago. It was obvious that there was no game then, and that it would be a long time before there was anything resembling a game.
So maybe I’ll be interested when they actually launch info about it, but until then, I just assume it doesn’t exist.
My expectations for a TES game are low by default. They just provide the world, the modders provide the game.
Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told mepple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).
All modern games hype is directly because of marketers.
Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.
Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.
Steam’s recent update to carve out a category for demo’s is kinda what you are asking for. At least it is in the right direction, if devs follow it.
pay me a marketing fee
Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.
And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?
Plus, everyone’s job is easy when you reduce it to simplistic terms
I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data
I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.
50-60k for a week‽.
That’s almost pretty much double the average monthly salary here.
Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG
We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.
Use 👏 a 👏 better 👏 engine! 👏
Even py.game would be better at this point…
If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.
Whaaaat you think the engine that brought the world Boxfield is horrible after eight years of work on it?
I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.
Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.
Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don’t think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.
I expect it to be a buggy mess that has lots of potential and doesn’t deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can’t fix them, so I’ll have to just accept them as an irritant that I will do my best to ignore.
They’re gonna block mod tools, just wait.
You’ll have to pay a subscription fee.
Considering how the modding community made Skyrim a long-term success, this would be a very foolish decision.
They’re going to try make paid mods a thing again.
Modern Bethesda and making good games, what a joke.
I mean, even if TES:6 is good it wont meet expectations because expectations are so wildly high.
My expectations are just be as good as skyrim. I still go and explore skyrim and find new fun things i had never seen before. It’s the best i can ask for.
Maybe it’ll be as good. I would strongly recommend waiting for reviews in 2032 when it finally launches.
They’re definitely not going to go back to any of the better earlier games before Skyrim.
Anything that makes marketers sad is a win for the world, honestly
They’re usually just liars acting as a filter between the game and the interested customers.
Instead of just showing the have, they cut what doesn’t look good and make it appear as something more than it is. That’s their job.
It’s not adding value. Peak marketing executed perfectly is just misleading enough to increase sales beyond what just seeing the game would do, without making the customers mad enough to have a negative impact.
I make a rare exception for actual artistry, like some of the WoW expansion cinematics. It’s still pretty misleading, but they’re pretty.
As for the next Elder Scrolls, I don’t think Bethesda has the devs to make it fun or interesting. From what I’ve seen from them, they are not particularly competent.
I’ve been saying this even before Bethesda went down the gutter. Everyone is pointing to their recent collosal failures like they wouldn’t still be disappointed even if ES6 was “perfect.”
I don’t think anybody can point out what, exactly, made Skyrim so fucking legendary. It was a buggy, unpolished mess of a game. Its lore was inconsistent. It had a villain and story that should have been deeply intriguing and interesting and yet it does Alduin a disservice and was, quite frankly, boring.
But somehow the game was fun. So fun that people spent an average 80 hours a week playing it, me included! And the only possible exploration is that Bethesda had passion, and then Skyrim inflated their egos. So I can see why people see their recent spree of lackluster-to-terrible games as a very valid reason for agreeing with Tod Howard, for once.
Set that aside, however. Let’s assume they “get it right.” Let’s assume it’s made with passion and recent history has humbled them. People will still be disappointed. Why? Because “it’s not Skyrim.” Just in the same way that hardcore ES fans hated Skyrim because “it’s not Morrowind.” Skyrim set the bar so astronomically high that it would take an absolute fucking miracle for them to, at bare minimum, meet expectation! And it would honestly be better that they didn’t, because then people would expect them to hit that milestone every, single time when the “secret ingredient” to Skyrim’s legendary success is so fucking aetherial nobody can say exactly what it is.
My expectations of Bethesda, since Oblivion, has been as a mod platform.
Gimme a new engine with updated graphics and great mod support and let the community does what it does best.
Do what was done with Skyrim but make the dungeon puzzles less terrible, remove the horrific bugs, and make the setting a desert or lush forest. Boom, billion dollar game. Send me money, Todd.
Step 1, this time don’t have an unskippable intro that lasts 30 minutes before you can start actually playing.
noted! are you thinking 2 hours is long enough, or should we really try for three?
Most annoying part of Fallout 3.
Hey, you’re finally awake
Seems like a good spot to put some unskippable ads. This is a million dollar idea!
3 did this perfectly.
lol, you don’t have an issue with Elder Scrolls 6.
You have an issue with Skyrim.
Obviously. ES6 isn’t out yet. The point is that there are many things ES6 could improve over Skyrim if they tried.
What a cop-out.
Bethesda didn’t have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.
This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they’re designed for C-suite pockets first and gamers second.
There already are a few indie Morrowind clones like Dread Delusion that I’ve had my eye on. Not sure what elements will have been compromised by the budget but keen to give it a go after payday next week.
At this point I could give up a lot in terms of budget. Give me text without audio all day long if the writing is good. I think we’ve lost our way on RPGs.
Literally dummy easy. Hire the mod developers. Work WITH them not commanding them. Have better graphics than starfield. Hire a decent writer for the main quest.
They need to get over the loading problem with the engine. I’m not smart enough to know if that can be overcome or not, but it isn’t really acceptable to load screen so often, and I say that as someone who really enjoys Starfield
yeah completely agree. It’s honestly embarrassing on Bethesda’s part
Same, but to my knowledge it’s not possible. The engine is too outdated, and Godot wouldn’t feel the same.
Really? Just make the exact same game as Skyrim with better graphics and a new plot, while making it less likely to have bugs and glitches and maybe fix the largest complaints about Skyrim.
Just make the exact same game… with better graphics and a new plot
It works for Capcom and Nintendo just fine. Nintendo even skips making a new plot.
commence marketing team weeping for weeks on end