What many posters in this thread fail to realize is that there is a very good reason why steam hasn’t been hit by the enshittification that otherwise permeates human existence in 2024.
Of course, Gaben as their CEO has the last say in it. And he’s just a good guy. But wait, aren’t there other companies that have good guys as their CEO and yet the enshittification persists?
The profound reason is that Valve is not a publicly traded company. They have no obligation to any investors to make number go up. They are a private company, they can do whatever the fuck they want. If they stay flat and keep paying their employees, that’s totally fine, and there is 0 pressure on them to change anything. THAT‘s why Valve seems like such a different company compared to everything else that’s out there.
Of course it’s still a choice to go public or not, and they have made the right call (for us consumers).
Based take imo. I think many posters fail realize the insane amount of money steam makes Valve. Rough estimates are that Steam sold 400 million games last year. Average cost for a game is ~$15.5. Steam has a platform fee of 30%. That means that, roughly, Steam made Valve ~1.86 billion dollars just through the sell of games. Not considering microtransactions or hardware sells. Reportedly, Valve made 1 billion dollars just off cases from CS2 crate openings. Let’s just give Valve the benefit of the doubt and assume they made $5 billion dollars last year.
Impressive, but honestly not that impressive when you consider that Xbox brought in 18 billion and PlayStation brought in 30 billion last year. However, if you factor in that Xbox has a head count of ~$20,100 and Sony has one of ~12,700. While Valve has a head count of about ~400. We see that Xbox and Sony are bringing in about $900K and $2.4M per head respectively. Valve is bring in 12.5M per head. Plus Xbox and PlayStation have multiple studios and campuses. While I believe Valve only has the 1 or 2 campuses and they are their only studio.
My point being that, Valve has a ton of liquid cash for investment and growth opportunities. I’d wager Valve brought in more than 5 Billion last year, but with them being a private company, it’s hard to pin down what exactly they could’ve made.
there is a very good reason why steam hasn’t been hit by the enshittification that otherwise permeates human existence in 2024.
Come again? Steam is enshitifed af. from forcing CS:GO players to move to CS:2 to adding DRM left and right, they do it all. They even release remasters of old games that are essentially always broken one or another.
Steam doesn’t control the quality of remasters. That’s up to publishers. I’m not the most active gamer and might have missed something, but didn’t valve release a major revamp to the way the Library and Store were layed out in the past year or two? They also recently expanded family sharing and remote co-op. The only L I can remember in recent memory is the whole “You can’t leave your games to another person when you die”
Categorically wrong since Gaben lost weight.
I came here to say this but I see my arch nemesis made it firrrrrst
Flies away
Valve is a whole company of people like Gaben.
Valve is a unique company with no traditional hierarchy. In business school, I read a very interesting Harvard Business Review article on the subject. Unfortunately it’s locked behind a paywall, but this is Google AI’s summary of the article which I confirm to be true from what I remember:
According to a Harvard Business Review article from 2013, Valve, the gaming company that created Half Life and Portal, has a unique organizational structure that includes a flat management system called “Flatland”. This structure eliminates traditional hierarchies and bosses, allowing employees to choose their own projects and have autonomy. Other features of Valve’s structure include:
- Self-allocated time: Employees have complete control over how they allocate their time
- No managers: There is no managerial oversight
- Fluid structure: Desks have wheels so employees can easily move between teams, or “cabals”
- Peer-based performance reviews: Employees evaluate each other’s performance and stack rank them
- Hiring: Valve has a unique hiring process that supports recruiting people with a variety of skills
Kinda sounds like how worker cooperatives work tbh, but with Gabe still technically being the owner.
I remember reading a news piece a while back about how the founder of a food company made sure to transfer ownership to the employees before leaving. While we’re talking about worst-case scenarios, let’s also hope for the best and hope that Gabe has a similar plan.
Him being a pretty smart guy overall surely has at least some sort of continuity planned.
It would be best to convert it to full employee ownership if it isn’t yet. As long as a steady stream of good employees keeps revolving in it should be a stable company that provides for its employees and customers.
PeopleMakeGames has a two part series on Valve that’s pretty interesting. The second part (here) dives into the structure of the company. It does have a bit of an angle, fwiw, so if you’d prefer something more objective, it might not be a great watch. Personally I think the issues they bring up are valid, but figured I’d mention it.
How does more boring tasks like accounting, legal or facilities work?
They just get ignored, like TF2.
A little unsure about the “peer based performance review”, sounds like bullying might somehow have to be kept in check. Otherwise this sounds awesome.
Lots of companies have peer based employee reviews, cliques have the capability to cause harm in these firms but normally the peers reviewing you are rotated each review period to minimalise that and any bad actors can normally seen by management’s review of the peer reviews.
But then remove the management oversight
I don’t believe Valves claim of perfectly flat structure, Gabe is the owner, he if no one else is management and has the power. I’m willing to bet there’s a second level of reviewers for peers, if nothing else then it’s a second separate set of peers reviewing the first set’s reviews to watch for this problem.
Fun fact: Former employees of Valve have said that is actually a huge problem in the organization and that its organizational structure seems to encourage bullying and high-school style “cliquishness” by design.
I mean it’s not as though that’s not a problem in normal companies. It’s just that normal companies can sort of use the guise of structure or professionalism to harangue whatever employees the clique ends up disliking. The cliques are baked in, in a normal company.
It can be a problem at other companies, but even worse than average at Valve by virtue of corporate structure. Both of these things can be true.
Stack ranking is toxic and removes individuality from a given employees expectations in my opinion.
People should be qualified to give proper unbiased reviews. Just because someone is an excellent engineer does not mean they are good at understanding other people’s expectations and work outputs.
I worked at a company that had no ‘managers’ just the owner, and everyone else. I hated that I had no real way to settle disputes and every single disagreement has to ultimately be resolved by the literal one person who was in charge.
I think there is merit to flat structures, but I don’t think the extreme is always the way to go.
Do you know everybody who works there and what their ambitions are?
Also, nothing is impossible when you can deploy thepower of acquisition lol i’m less worried about them internally polluting themselves and more about externally being destroyed. We’ve seen this over and over again.
Apparently 50%+ of the company belongs to Gabe himself, presumably he would pass it on to some very trusted. That makes a hostile takeover pretty unlikely.
I really hope he is secretly investing in cloning so we can get Gaben (2) joining Valve soon. Or atleast invest some money in uploading his consciousness into a giant metal head 🗿
We’ll never have a gaben (3) 😭
Realistically, it’s only a matter of time until Steam becomes as enshittificated as any other services. There is profit to be made from Steam selling advertising space and customer data. They can either choose to capitalize on the profits that are in front of them, or allow another company to and take that capital from them. For a business it’s not a matter of what’s right and wrong anymore but consume or be consumed. If Steam isn’t willing to do that someone else will be willing to play the long game and do it. Then it’ll be only a matter of time until Steam gets acquired by another company and then it’s game over.
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This doesn’t make any sense. The reason Valve hasn’t been acquired is because it’s privately owned and not up for sale, not because it doesn’t have “enough profit”. In fact it’s extremely profitable, for all we know.
Sure, another company could come along and build a competitor. It’s happened already multiple times, and Steam is doing just fine despite some major titles these days being exclusive to other platforms. Unless Steam drops the ball on something big time, it’s unlikely that people will move to another platform en masse, especially one that is less focussed on consumer interests. No-one can just come in and “take capital away” from Steam, whatever that means, by building a competitor that sells advertising space and “monetizes user data” — they need users first.
… And then there’s the fact that Steam is already “selling advertiser space” today. Games don’t just get featured on their storefront because Gabe likes them. They make deals with publishers for this.
The idea is less that someone makes a competitor and then they actually compete. The idea is that a competitor service is able to lock away one or several big titles, like, say, overwatch, league, fortnite, or whatever else, behind exterior launchers that are maybe more free to do data harvesting. Then, that competitor theoretically eats away more and more of the largest market share, and tries to drive those users from just using their platform for a single game, to maybe using multiple games, maybe with something like a games pass or with free weekend deals or whatever. Once they have that market share, they can give developers better margins, since they’ll be selling customer data at a profit and steam won’t be, maybe with some sort of exclusivity contract baked in, purposely undercutting steam. Then, steam’s been put on the back foot, and the rest is just kind of what has happened to streaming services.
It’s a market, markets trend towards short term gains strategies over long term gains strategies because having faster short term gains means you can more easily crush your competition. It’s like age of empires 2, the first couple minutes of the game is the part that matters the most. That being said, steam has been around for quite some time, and has a good amount of brand loyalty and goodwill built up, and that doesn’t seem to be slowing down anytime soon as they keep one-upping their competition with actual improvements to their platform, like family sharing, screencasting, big picture mode, increased controller support and reassigning, and a full standalone version of linux, that basically all their competitors seem incapable of. So maybe steam has enough of a headstart that, even with a long term gains strategy, even with a, basically, non-evil mentality, they can stay afloat. Who can say.
You’re of course right with the exclusivity argument — that’s a very real possibility, and yet Microsoft has tried it with Call of Duty, one of the most popular franchises ever, and saw very little success with it, resulting in them putting it back on Steam years later. If I were to guess why attempts like this have failed in the past, I would say that Steam is so dominant over the PC gaming market today that not even large franchises going exclusive attract enough of a user base to offset the loss of customers that aren’t buying games only because they’re not on Steam. Add to this the additional overhead of developing and maintaining a competing store front, and the cost-benefit analysis leans clearly towards just being on Steam and accepting their cut of sales. The exclusivity tactic clearly failed even for big titles like CoD, so it definitely won’t work for smaller ones. And we’re not even talking about cutting into the indie game market, which would require making very attractive exclusivity offers to many smaller studios, all for acquiring exclusivity on titles in the hope that they’ll be the next big hit — a very high risk strategy that likely results in a lot of sunken cost short-term.
Once they have that market share, they can give developers better margins, since they’ll be selling customer data at a profit
When we talk about “selling customer data”, I think we need to look in more detail into what this would actually mean in practice. It’s very unlikely that any online storefront could legally literally “sell your personal data” like address etc. that you would enter presumably as part of the payment process to third parties. That’s just illegal almost everywhere in the world, and certainly in the largest PC gaming markets. It wouldn’t lead to significant revenue either, because raw data like that just isn’t very valuable. Instead, I suppose what people mean when they say this (in the context of companies like Google or Facebook) is just the practice of selling advertising services that use the data they have on people to advertisers, who can then target their ads at highly specific segments, improving their return on ad spend. The actual private data though stays with the entity that collected it — because it’s what actually gives them the edge on the market; it allows them to offer better ad targeting than competitors.
How would this apply to Steam or a potential competing storefront? Barely. I assume no-one is arguing that a steam competitor could launch a generic advertising network that could stand against Google or Facebook, so we’re probably talking about advertising within the storefront itself. Steam today already collects information on your interests and customizes the store based on that, plus presumably your location, age group etc. — so they’re pretty much already using your “personal information” to the extent possible in this context. How else could a competitor realistically monetize personal information?
It’s a market, markets trend towards short term gains strategies over long term gains strategies because having faster short term gains means you can more easily crush your competition.
I wouldn’t say that this is the case when we’re talking about trying to eat into the market share of a dominant entity like Steam. Sure, potential competitors can make short-term plays that cut away some market share, but such strategies are expensive, risky, and alone likely don’t lead towards a significantly improved position long-term (exhibit A, again: COD being exclusive to Battle.net).
For better or worse (usually worse), toppling a near-monopoly like Steam is extremely hard for players with big cash, and practically impossible for independent competitors. This is especially true for products that are inherently sticky, like Steam, where people have curated large libraries over decades. The only reason Steam’s dominant position is not hurting the consumer is because their product works well and is in many ways very pro-consumer.
I don’t have the article on hand, but there is a publication from a steam store employee explaining exactly how to get your game onto the front page. The gist of it is that you don’t have to pay Valve. It’s about community engagement (your publisher, I guess).
Anyone who thinks their steam libraries will be safe forever is delusional.
Eventually a for-profit motivated individual will gain control and they will use all their MBA learnings to maximize subscriptions, per play revenue, per download revenue and overall provide a cheaper platform.
There isn’t an mba on the planet that doesn’t recognize that advertising is highly lucrative and being the company that sells the most pc games means you have metrics no one else has. They’ll instantly monetize advertising and the popups we get when we log in today will turn into mandatory non-skippable ads on the free tier to start a game, and they’ll add their wrapper on top of games in their store, especially games that do not currently need steam to play today.
It’ll only get way worse. Expect everything to be pay to play… once gaben is gone. They have a monopoly and any leader would think they are too big to fail. No one can just take their games elsewhere… we’re locked in. We’re committed. We can’t escape. They’ve got us by the balls.
We can switch to piracy. I don’t only because of the benefits steam offers. If that ever changes in a way that tips the scale I’ll never buy a game from them again and I’d never need to. Even if they start making all new games online only in a way that can’t be circumvented there’s a big enough backlog of games to keep me going the rest of my life.
This so much. The thing for me is, pirated I get everything from my library back FOR FREE. So there is no loss money wise for changing things up for me. Without the convenience and fairness there is nothing holding me there. at all.
Steam with Gabe at the helm cannot ever fail. Steam without Gabe, that’s a while different story.
It’ll only get way worse. Expect everything to be pay to play… once gaben is gone. They have a monopoly and any leader would think they are too big to fail. No one can just take their games elsewhere… we’re locked in. We’re committed. We can’t escape. They’ve got us by the balls.
Sure you can escape, at least for any future purchases. There are other stores and you can take your business there, and the moment Steam does any serious enshittification under new management post-Gaben those other stores are going to be trying to pull customers from them hard. Likely to EGS or GOG (probably EGS unless GOG makes a big move at that point, like bringing back and expanding GOG Connect).
A couple of years down the road from there and Steam is known as that thing you only use to play older games and exclusives.
if steam dies we need to support GOGS
Or just buy games on GoG.com now to ensure they’ll be there in the future. Why wait?
Because they refuse to suport linux with their launcher. The moment they do that ill start buying more games from them…
Yeah, I had many games on GOG, still have, and after I did full switch to linux using Proton is such great experience. I have Steam Deck too and it’s just more convenient to get stuff on Steam, sadly. I’ve already finished Cyberpunk 2077 on Windows two years ago and I’ve recently wanted to play Phantom Liberty DLC. I’ve tried to install it through Heroic, Bottles and directly through Steam and experience to setup GOG Galaxy to maintain cloud saves and achievements is frustrating at best, but I’ve also noticed some lags and micro-stutters when using GOG client.
Steam, my Steam library and Proton could disappear. But at least it will have supported a big traction in the ecosystem : Wine, DXVK, Lutris, Heroic Launcher, Bazzite, etc… are all open source projects (so they can’t really disappear) that have never moved as fast as they are today.
Obviously his death will trigger a worldwide AR Easter egg hunt, where the Steam user worthy enough to find the three keys first will become the new Gaben and Master Of Steam.
Must drive backwards…
Or talk to a girl!
I cringe just remembering that movie.
I haven’t seen it, is it even worse than the book ?
I haven’t read the book. But the movie is indeed really terrible.
I looked at the movie as a fun romp that’s a bit inspired by the book and that makes it bearable. The movie took the nerdiness down in a way that was very unrealistic, but understandable to the general public. Anyone actually in the nerd community knows that people find shortcuts and glitches, and do speedrun records competitively; but they removed the entire part about the first key being in the school area (where it would be attainable by all for free) and instead make it “Oh, I was supposed to drive backwards in this race that I need a very expensive car/weapons for”
It’s a very pretty movie with a lot of fun Easter Eggs, but you’ve gotta separate and realize it wasn’t made for them to enjoy it.
What movie/book?
Ready Player One
No no…it’s going to be much worse than that.
It’ll be a subscription just to play the game you already own.
$15.99 monthly library access fee? Who knew!
Or, if you’re only a casual gamer, just $1.99 per launch.
assuming I will ever close games
Steam is just another profit business. I don’t get why people think they’re about anything else. They take a huge part of the sells and don’t even let you own the games. Owning means you can sell, give or do whatever you want with your games. Oh and “likely to die before 75”, lol, says fucking who, the 4chan doctor?
There is regular, for-profit business, and then there is EA/Microsoft/Amazon level for-profit.
The complete disregard for their employees, massive firings for “AI powered optimization”, the use and abuse of dark pattern methods(https://en.wikipedia.org/wiki/Dark_pattern), are some of the things that I haven’t yet head of from Steam.
Sure, ultimately Steam is a capitalist business, but it could be much, much worse.
Their entire platform is built on goodwill. After he passes, someone is gonna cash that goodwill in for profit. Seems to be happening to Nintendo. Disney has been doing it for many years.
That is the McKinsey formula, abuse consumer trust to have them over pay expecting the previous quality of goods while you slowly slash all your costs and bottom out the quality of your product. The lag time between your actions to destroy the product and the consumer realizing that your doing is all profit.
I mean, there is your regular serial killers, and then there’s ___ Insert most dangerous killers here____ . Sure ultimately I’ve killed a few people, but it could be so much worse. See what I mean? Steam is an ok platform but in the end they only cares about profit. But since 90% of the gamers get wet when you mentioned the company name, there’s no need for them to change anything right now. Why in the world is it considered normal that a business that basically only provide server space gets to take 30% of sale price, while the devs who spent thousand of hours on a project only get 70%. Maybe it made sens 15 years ago, but not in 2024.
Dr Chan is a pretty cool doctor. Eh diagnosed one of my friends as a b-tard and doesn’t afraid of nothing.
What digital game platform lets you resell your games? That’s just a bad point to try and make.
It’s not because none of the current platform let you do it that it’s a bad point. People have traded games for decades before digital platforms, it wouldn’t even be innovation lol. You can suck on Steam all you want, it’s just your usual capitalist business, they dont care about you and will fuck you up the very second they evaluate they can make more money by doing so. But in the current state of things, they basically make tons of money by doing almost nothing (providing server space, wow) and “gamers” will rip their shirts off at the slightest criticism of that company.
Fuckload better than ‘you need to pay a subscription just to play the game you already paid for’ cuz oh you launched it from their app.
On the one hand, yeah it’s absolutely important not to idolize any company, because they have no sense of loyalty or generosity. Telling yourself otherwise is a guaranteed path to disappointment.
On the other hand, of all the shit sandwiches we’ve been served, Steam is one of the fresher ones. Though they developed Proton for their own benefit, it’s pretty undeniable that it has made gaming on Linux way more viable than it has ever been, and it’s open source. I mean no shade to FOSS solutions like Lutris, but having paid developers work on a project full-time certainly has its advantages.
I do think that the concerns about Steam’s pricing rules are valid, as are gripes with its DRM for first party games. But, overall, they’ve brought a lot of convenience to PC gaming that is hard to find elsewhere in the gaming world.
I get that steam is a pretty nice platform to browse, and being a linux user, Proton is amazing. But steam is business, they build Proton to sell the steam deck, not for Linux users. And aren’t they in trial right now for overcharging millions of dollars? We now have eveything in place to replace steam with a fair, user controlled alternative. I will gladly pay a 5% or 10% fee, on top of the game’s price, to finance a user controlled infrastructure and dev team for projects such has proton.
I think we generally agree, but I worry that a new platform couldn’t do more than GoG+Lutris already do. Perhaps, though, it could be done with a reputable foundation.
And the lawsuit is more or less what I was radio referring to with Steam’s price rules. I would definitely be on board with striking the requirement for publishers to offer the same price on all platforms at the same time.
On that note, though, I wouldn’t take the whole case at face value, as I think parts of it are pretty frivolous (unless they prove that Steam is actually actively stifling competition and, you know, not just a decent platform that entered the space first.) I also think it’s silly to point out Epic’s lower commission rate since they’ve been giving out free games like candy and actually making third party games exclusive to their platform in a very clear attempt to compete with Stream. There’s absolutely no guarantee that they won’t raise their commission once they have a foothold in the market (though I do concede that their licensing terms for Unreal Engine have remained fairly reasonable).
Extreme Obesity is defined as being 100 pounds or more over your ideal weight. It is known to decrease life expectancy up to 14 years.
It’s just one factor but it’s a big one. Living past your 80s is really tough… and working into your 70s is really hard as it is. The reins will go from his hands likely before we die.
I think people should go easy on medical diagnostic. Do we have access to this guy’s personal medical records? Are we all doctors now cause we have access to wikipedia?
Nobody thinks they know for sure the guy’s medical situation. Everybody dies eventually and when he’s gone his control goes with him though.
I think they were just going off US averages. Our average lifespan has been declining past few years but it’s pretty close to 75 if you’re poor.
Gabe hasn’t always taken care of his body, but he’s rich, he’d be likely to hit around 88 in the US. The average lifespan in New Zealand is also a bit higher, so if he stays there then it may add a few years.
Unless you’re a doctor, I think you shouldn’t get into medical diagnostic. My grandpa smoked 2 packs a day and lived up to 95., my other grandpa was walking 10 km a day and never smoked, he died at 72.
Yeah, anecdotes are a thing, one of my grandpas smoked a pack a day too and he beat yours and made it over 100. Our personal experiences don’t trump collected data though, we’re not the average experience and we can expect most to trend towards that.
Gabe is helping, sure, but he isn’t holding up gaming. People were gaming on Linux before Proton even existed, myself included. Also, even if Valve went away completely, Proton is open-source and there are people like GloriousEggroll who work on Proton entirely as a community member. Proton will live on, specifically because it is open-source. All the progress made on Proton won’t suddenly disappear, all the games that were previously playable on Proton will still be playable on Proton.
It’s a somewhat reasonable fear but it’s not a realistic fear. Proton isn’t going anywhere.
Proton will live on, specifically because it is open-source.
Don’t just thank open source; thank copyleft for the fact that Valve couldn’t make a closed-source fork of it even if it wanted to.
Even if they want to open-source it, an issue is the amount of work of organizing the repository, making sure it’s properly organized and doesn’t have any files they don’t want to distribute, and then maintaining that with future versions.
Additionally, if Steam would start to morph into what is posted here, it would simply be integrated into Heroic and / or lutris just as Epic is right now. There would be no need to actually launch steam anymore but just use it as a background service to pipe your games into something else.
For sure, valid to fear the enshittification of steam. But they aren’t killing proton. Maybe ignoring proton at worst. But Steam has profit motivations for not being reliant on Windows, which has actively been trying to supplant them with the Windows Store for years.
As another separate, profit-motivated company, with a gaming division and a lot to gain from eating Steam’s lunch, Microsoft is not Steam’s friend. Proton is a critical bargaining tool for them, and not having to include windows licenses for devices like the Steam Deck helps their costs too.
My fear is them going public or selling. If that happens, it’ll probably be Microsoft willing to spend any amount, and the government hasn’t really been in a “preventing monopolies” mood for a while now.
You can take away peoples home, food, and rights… Just don’t you dare touch their entertainment for the plebs might get antsy…
Bread and circuses. They’re already giving us scraps.
And you can’t take the sky from me.
Wish they were serious about Linux support.
I mean, its possible.
But then again, people have now known the beauty of steam. If this does happen as you say it could, it does open up the possibility for someone to make a Steam_v2.
I have faith that there are enough people who are passionate about Linux that it’s possible for Windows to lose some of its dominance in the future. Maybe the enshittification of steam is needed to make that a possibility.
I mean yea, but all your games are still locked in Steam_v1.
Proton is open source. Anyone can pull it together and integrate it. Gog have been doing DRM free games for a while, they’ll be quite keen to fill this niche. Epic probably won’t care. If none do, someone will want to.
What are you smoking? GOG Galaxy doesn’t even have a Linux client. In fact it has been one of the most requested features for years and nothing has happened.
Edit: it’s also the reason I stopped buying from them when I got my Steam Deck.
They do provide Linux support in other ways though. They even troubleshoot me once with a game I tried to play on Linux and offered a refund.
Gog Galaxy not on Linux is a shame, yes, but its DRM-Free and Linux installers are enough for me to continue to buy from them.
Edit: Heroic Launcher makes a great replacement of Gog Galaxy, maybe even better than the Windows client, from what I’d tried. No multiplayer though.
Valve is a private company whereas GOG belongs to CDProject - a publicly traded company. GOG might want to fill the void but they’re more likely to do dumb, shortsighted decisions in contrast to Valve.
Maybe, but DRM free content isn’t exactly shareholder value…
It’s better shepherded than Epic. They probably don’t fill the space because Steam do it better, but you invest more if the return is higher.
The case I’m referring to is in the future if Steam badly enshittified.
Gog have been doing DRM free games for a while
As far as I know GOG also sells drm content and Steam also sells drm-free content. So what’s the point
they’ll be quite keen to fill this niche
I also don’t remember them doing anything for Linux apart from releasing a broken port then badmouthing people who complained that the game they bought is broken.
Isint Steam a form of DRM? You effectively cant play your games if you dont have an account I thought
No, you can for the games that don’t have drm, just launch the executable. Steam itself doesn’t require any drm. Even the games that use Steam services can be drm-free. Here’s the list of some drm-free Steam games
The direct transfer of power in tech is often to someone that will carry the torch. It’s quite rare that a successor is picked that has been at the company for years, but wants to change practically everything about it. For that reason, I can see Gabe passing to a like-minded person that already knows that they are a succession candidate.
But ultimately none of us know Gabe, or what he plans to do. He may have a 100 step plan to secede power, or he might get to 65, say “that’ll do” and just sell up and retire to a remote island somewhere. The plans might have been in place for years, or he might not want to consider Valve without him. Hell, he might not even think that Valve should exist without him. It’s impossible to guess, so it’s not worth worrying about…
Remember when google didn’t do evil? Remember when they were hip, cool and not the living nightmare of a corporation we see of them today?
That was two CEO’s in. Google under Sundar is very different to Google under Page.
So this really doesn’t alleviate any concerns for Steam. They too might be just 2 CEO changes away from sending their users to hell.
It seems worth worrying about if only to try and make valve think about the future.
The fact that people non ironically visit 4chan in 2024 kind of worries me
I have heard for years and years that “the other parts of 4chan” than /b are good, but I’ve never seen it myself.
I used to go on 4chan, on a variety of boards, every day for 10 years (06-16) some boards are better than others, and /b/ is definitely the worst by a lot, but they’re all terrible.