Most of the post processing was photoshop. The only elements “added” in PS were the water dripping off of the ship (thought about doing this with a particle system but for a still image that seemed like way too much effort), and then I put a little smoke and fog above the ground to give it some depth. Some basic contrast and colour-adjustments aside everything else was blender. I’ve tried doing more of the post processing with the compositor before but honestly I think photoshop yields a better result faster.
Looks cool.
How much of the post-processing was done in Photoshop vs in Blender?
Thanks!
Most of the post processing was photoshop. The only elements “added” in PS were the water dripping off of the ship (thought about doing this with a particle system but for a still image that seemed like way too much effort), and then I put a little smoke and fog above the ground to give it some depth. Some basic contrast and colour-adjustments aside everything else was blender. I’ve tried doing more of the post processing with the compositor before but honestly I think photoshop yields a better result faster.