• 195 Posts
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Joined 1 year ago
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Cake day: July 9th, 2023

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  • I’ll add I installed it on my OLED deck, and no obvious issues stand out. Chucked nix on it with the Determinate Nix Installer and deployed my Pipewire EQ and vkBasalt configs without issue (and without some of the audio output issues that SteamOS introduced with the 3.5 update). Oh and vkBasalt comes installed OOTB, which solves some maintenance annoyances with keeping it working on SteamOS.

    Steam game mode UI feels slightly snappier, perhaps down to using the BORE CPU scheduler (but it could be placebo of course).


  • I heard it messes with mozilla firefox

    It’s a Nvidia driver bug, so if you’re not on Nvidia you should be good.

    Im getting slight fps drops that dont seem to relate to the steam fps counter.

    You could try enabling mangohud with the full config. From steam launch options:

     MANGOHUD_CONFIG=full MANGOHUD=1 %command%
    
    

    This will give you more detail than just FPS, although if you don’t still have your old setup it would be challenging to compare.




  • is it possible to set the steamdeck to “default” to always keep picking the steamdeck speaker as default audio out also when an HDMI is connected through the USB-C?

    Some audio issues were introduced in the SteamOS 3.5 update (partly due to having to handle the OLED model around the same time) which causes the HDMI problem. Hopefully it will be fixed in SteamOS 3.6 or 3.7. I’ve found that Bazzite doesn’t have the issue, although obviously that’s an invasive change, and I understand it’s still a bit buggy with the OLED model.

    how do y’all combine music and games?

    I think doing what you want could be a bit technically involved. One way might be to have one device control the music, and then cast it to the deck with snapcast or similar. Then, if you can get a snapcast client on the deck to be persistently running in the background, any music that is played on the other device, will be heard on the Deck.

    Or more simply, you could try pairing your Deck in bluetooth from another device, and then select that Deck as an output. This is assuming that the Deck allows this, and that your source device supports it (Android did last time I tried).