I am Glitch Daracova, the breachforged cyberdragon, an immortal god to which age has no meaning. Fear me and despair. If you’re lost, consult my lore (hyperlink missing). My pronouns are Maj/Majs—short for ‘majestic,’ regal and divine, as in “Maj rules majs kingdom.”

  • 0 Posts
  • 340 Comments
Joined 1 year ago
cake
Cake day: March 20th, 2024

help-circle




  • In my opinion, Chasing Shadows was the best tower defense game ever made. It’s a shame that nothing has come around that can compete, even considering how the genre has moved forward since then. Although I say that with some reservations, as even the games that I’ve played that “move the genre forwards” haven’t been very good despite attempting new things.

    There’s a new (well relatively) trend of rougish tower defense, one prominent example being Rogue Tower. I’ve played a few of them, they’re all the same. I am very disappointed.

    I’m over here wishing for good new tower defense games.


  • I think I launched my first rocket around 500 hours, but that was long before the 1.0 release and before achievements were added. Played a lot of modded factorio since then, particularly seablock. Not sure how many hours into my current expansion save, but my total is 1440 hours. I still don’t have the “beat the game” cheevo.

    I do enjoy seeing the great works that I’ve built, and watching number go up (in this case the tech progress). Quite satisfying, to such a degree that I’ve largely stopped playing incremental games. Watching a new build come to life and begin churning useful product, just, cheffs kiss.

    I find it stressful, but I also find it worth it.






  • i love factorio, but I cannot see it as a comfort game.

    I’ve got so many things to do, i need to massively increase processing on novice, gleba is a wrek, all my space platforms suck, everything needs to be reworked, and I won’t have the tech to fix fulgira or vulkanus until after I ve beat the game.

    very stressful.

    #2 most hours of any game on steam.