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Joined 6 months ago
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Cake day: January 19th, 2024

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  • I remember that space is completely unforgiving and we just aren’t up to the task for anything more than a token selfie by the best dozen humans we can possibly produce with great effort and training.

    Astronauts aren’t superhumans and there is nothing “special” about their training. They are just pilots with stricter physical requirements. The reason why there aren’t many of them is because there is no need for more. Our technology is not there yet for cheap and “boring” space travel beyond low Earth orbit (and probably won’t be for a century at least). And there isn’t anything worthwhile for humanity out there anyway. At least at the current stage in our “evolution”. So for now manned spaceflight programmes are just vanity projects funded by politicians (for “national pride” or whatever) or some billionaire celebrities like Musk.

    Also I don’t think that world peace would be necessary for space colonization. It could be born out of conflict or for economic reasons, like colonization of Americas. It’s simply that it will take centuries for us to reach a point when the prospect of leaving Earth will become attractive for regular people (if we survive that much of course).











  • Variable names shouldn’t need comments, period. You don’t want to look it up every time this variable is used in code, just to understand what it holds. Of course there are always exceptions, but generally names should be descriptive enough to not need additional explanation.

    And context can also come from names of other things, e.g. name of a class / namespace that holds this variable. For example AccessibilitySettings.HighContrast, where AccessibilitySettings holds all options related to accessibility.





  • Even “real” fractional scaling in Plasma with Qt 6 is not much better. Text will look slightly sharper, but icons are still blurry. There is no way for them to look sharp with 1.25 scaling since they are drawn with a pixel grid in mind. Unless you invent some way to stretch svgs so that their individual elements and spaces between them retain their integer-ness while the scale of the whole image is fractional.

    The only other solution is monitors with 300+ PPI where blurriness is simply not noticeable (that’s the way Apple went).





  • Same with Compose even though it’s ironically considered native in the Android dev community.

    The easiest way to tell that the app is not native is tooltips (those that appear when you long press on a button in a toolbar). For some reason UI frameworks just can’t agree to display them in the same way, even if they use material design. Compose’s ones are especially bad (some apps like Play store actually have different kinds of tooltips on different screens, meaning they use multiple UI frameworks in the same app).