This is true. I know I’ve gone through a few gasket replacements myself. I can tell it’s starting to fail when the pressure starts to feel weirdly weak and too easy to press down on.
This is true. I know I’ve gone through a few gasket replacements myself. I can tell it’s starting to fail when the pressure starts to feel weirdly weak and too easy to press down on.
I love my aeropress, but this seems highly unnecessary to me. I think it’s great that I’ve had the old one for over a decade, I can chuck it in the sink or a drawer and it’s practically indestructible.
I can’t say I’ve ever once noticed my cup being cold after pressing so claims about heat loss feel suspect.
I suppose if you just want the same experience but to feel fancier while doing so and you have cash to spend on it, then go right ahead.
Heck I still chuckle when I am reminded of the aeropress XL. If folks aren’t aware the aeropress company was mostly bought out a few years back which may explain the recent burst in new fangled products.
I had a bad feeling when I saw another developer had picked it up. This sounds worse than I imagined.
Oh that’s very interesting! I will keep this in mind as something to try.
You got the answer right there, it’s cross play. When you have child in the family who wants to play Minecraft on their iPad, and a parent who would like to join in on their Mac, you just can’t do it. And that stinks.
It also feels like relatively low-hanging fruit from a development perspective.
At this price I’m so glad I decided to go for a slim instead of holding out for the pro. Absolutely no way.
I still want to see bedrock on the mac. 😔
I loved Control, but I’m feeling kinda meh about a TV show. If it does happen I’ll keep an open mind and check it out.
Absolutely looking forward to Control 2 however.
Just installed and poked around a bit. So far so good! I like the new look and feel.
Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.
The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.
Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.
Hmmm maybe I should revisit this game. I got about 3/4 of the way and kinda ran out of steam on it.
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I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.
I’ve played a fair amount of both but to be fair never competitively. Like for example I played tons of Warcraft 2 and 3 with friends at LAN parties. But these days I’m more likely to be drawn to a single player turn based game like XCOM, Civ, or FF Tactics style games.
Yeaaah, kinda seems like people just didn’t want a remastered Braid.
2024 game of the year candidate.
I keep thinking back to years ago when someone at work tried to tell me this guy was good and I could just tell on vibes alone to stay clear.
It’s still there, although there’s a loophole of course.
4.5.4:
Push Notifications should not be used for promotions or direct marketing purposes unless customers have explicitly opted in to receive them via consent language displayed in your app’s UI, and you provide a method in your app for a user to opt out from receiving such messages.
The “explicit opt-in” could easily be language hidden in a massive ToS that nobody reads. So I guess I wish Apple would do away with that entirely and start enforcing it.
Fair point, appreciate the clarification!