How is it more enjoyable to you? I don’t get it. Do you enjoy the temperature or is it an actual taste thing? Letting the tap run makes water so cold for me that I usually wait for a couple minutes before drinking more than a few sips.
How is it more enjoyable to you? I don’t get it. Do you enjoy the temperature or is it an actual taste thing? Letting the tap run makes water so cold for me that I usually wait for a couple minutes before drinking more than a few sips.
Also if you want to drink something with a taste, always consider adding tap water to it. Most lemonades mix very well with tap water. Furthermore, not everything you drink requires carbonated water to taste good. Sirups that mix with water in a big ratio like 1 portion of sirup and 10 portions of water are nice too.
Carrying home 10kg of drinks every week seems like such a waste, I never understand people who do that.
Of course if tap water is contaminated because of a flood or some other accident it makes sense not to drink it. That said I think in many places tap water is usually cleaner than bottled water (some more so than others). I understand that I can’t generalize, but I think everyone who hasn’t should at least read up on the water quality of their region, ideally on official or trustworthy sources.
(edit: Note that I wrote the following paragraph without knowing tap water temperatures. Apparently it only holds true if your cold tap water is below 15°C.)
And since I’m already ranting: You don’t need ice in your drinks! It doesn’t make the drink tastier or more refreshing. It’s just a waste of time and especially energy, and also a contamination risk. You also don’t need tap water into the fridge. Just let your cold tap water run for a few second and it’ll rinse out the stagnant water that warmed up to room temperature, replacing it with fresher, colder water. I guess in some place this might be more viable than in others. Always depends on the local availability of water and energy.
I don’t really know much about this topic even after reading the article. It does bother me however that there’s so many channels/server on Telegram full of spammers that seem to offer drugs and prostitution. It’s almost like those were the only things that exist in this world. Which is such a huge waste of a chat program.
Also who the hell listens to any of the nonsense influencers/politicians write in their heavily biased channels, seriously, I can’t find a sane reason to join those, yet strangely that seems to be the only reason the masses use this tool. It’s all just confusing.
I think rating genres is generally not a useful thing. I feel as though pidgeonholing games, music, videos or other things into categories and judging them based on that could lead to narrow-mindedness. Each genre has great games and each genre has bad games.
Some genres are more interesting to some people, but I’d say that’s because hobbies are sort of random and not because some are better than others. If by chance you happen to get a deeper knowledge about a certain genre or topic you will become more interested in it naturally. That doesn’t mean other things are more boring by nature.
That’s done intentionally. The holes make it easier for the bird to spy on you.
Considering the comfy curled up pose of the cat I was thinking since AI already has problems generating hair/fingers/toes due to their variety, how difficult would sleeping/lying cats be.
Finally found the person who keeps stealing wheels…
I feel like comparing OTTD to OpenLoco is a bit similar to comparing Freeciv to Freecol. OTTD and Freeciv just had so much more popularity and development. But OpenLoco and Freecol are still nice to try.
Of course! TTD and Locomotion were developed by the same person. From my understanding Locomotion is closer to the Roller Coaster Tycoon engine and UI. Also I think I remember reading an interview in which Chris Sawyer said Locomotion had the cleanest code out of the three.
On that note, considering the original engines are similar I wonder if OpenRCT2 and OpenLoco have any big similarities in the code base as well…
I guess it should be the other way around. More money (per person) means you should be able to afford reducing GHG. For example by better isolating your home, using cleaner sources of energy or constructing more power efficient machines.
Well it’s still asking for a subscription and hides the entire article. I could only read it after some manual HTML/CSS cleanups.
I think linking directly to the quoted source instead would’ve been a better choice considering it’s not behind an - albeit very weak - pay/subscribe wall.
Having exactly 500 kg up to three decimal places would still be quite impressive!
Very true, but only the fact that the game had such an incredible and easy to use map editor was the reason this was possible.
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I’m aware of that and also see the problem, but argue that that’s partially because most people just aren’t used to this. People’s actions depend a lot on what they consider the norm. Take waiters or other service people as an example - in some cultures it’s usual to tip them, in others it’s unusual or even frowned upon.
You would have to at least have a base minimum purchase price and then accept tips on top.
That’s also fine. If the initial price were lower than other comparable games then I assume that more people could be convinced to tip. Or even just if a company is very open about their work / income and dedicated to communicating to their players. I think there’s already some companies like that, though perhaps not necessarily the big ones.
That’s where work contracts can help. Any form of tipping and how it is split would have to be handled by a contract anyway.
He’s not talking about donations though, he’s talking about paying full price THEN tipping.
I’m aware of that. The “Pay what you want.” concept mentioned in my first paragraph was its own idea/suggestion/thought, since it kinda fits the topic. It’s a different thing.
It’s a blatant excuse to pay developers less while placing financial guilt on the people paying for the product. It’s the same way tipping at a restaurant works.
Not really, really good video games take months or even years to complete, so your developers will want to be paid for that time before they become profitable. At restaurants the initial investment isn’t quite as high, as far as wages are concerned. I’d argue that you get tipped before even getting your first monthly paycheck. That can not be the case for video game tips.
I assume software developers and other people in the IT sector are also in higher demand than waiters, so they don’t have it quite as bad as waiters. That’s why I think they’re not comparable.
That said, I do believe that a company that is open about the tips it receives could be interesting for developers. If I saw that tips were actually split evenly among all the employees and their work hours then I think it’d be worth considering applying there. Though I guess for fairness those tips should even be paid out if employees quit or get kicked out so you’d have to track how much each person contributed to each product and that could be a bit of a bureaucratic hassle.
Alright this topic bothered me so I figured the onus was on me and looked it up. Apparently cold tap water temperatures in some cities around the world are usually around 15°C and can go as high as 25°C in summer. That’s definitely not my experience, I’m pretty sure it’s constantly below 15°C here. So then you’re not a crazy maniac and the regional differences really are way bigger than I expected. Who would’ve thought!