Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).

(header photo by Brian Maffitt)

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  • 75 Comments
Joined 1 year ago
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Cake day: June 17th, 2023

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  • Eh, it was reported about the normal amount imo. With the violent lone-wolf types, sometimes media under-reports it to reduce copycat actions (see the famous Newswipe clip).

    I’m aware of at least two posts about it from the ABC (national broadcaster)[1][2] and one from local news[3] (paywalled, mirrored here), though admittedly this one has a very local-news angle on it.

    Most significantly, the manifesto favorably references Brenton Tarrant, the Australian-born terrorist who in March 2019 murdered 51 people at two mosques in Christchurch, New Zealand. Patten describes himself as having become fascinated by Tarrant’s actions.

    There would appear to be copycat elements.

    Yeah, hence some under-reporting of the details. There’s some fair discussion about reporting / commentary on recent protests there but I don’t personally think the comparison to this incident seems fair.




  • There is this

    The messages, obtained by The Atlantic, were also turned over by Trump Jr.’s lawyers to congressional investigators. They are part of a long—and largely one-sided—correspondence between WikiLeaks and the president’s son that continued until at least July 2017. The messages show WikiLeaks, a radical transparency organization that the American intelligence community believes was chosen by the Russian government to disseminate the information it had hacked, actively soliciting Trump Jr.’s cooperation.

    I don’t personally know much about it beyond that.



































  • Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:

    • Worker units will automatically try to gather/build nearby after a short (configurable) delay if they’re not doing anything.
    • Cities (the main worker-producing structure) has a rally point option that’s essentially “all nearby empty resource gathering”, so you can queue a dozen workers and they’ll distribute themselves as they’re created.
    • Production buildings can be set to loop over their current queue, letting you build continually without intervention as long as you maintain enough resources each time the queue “restocks”.
    • Units that engage in combat without being given an explicit target will try (with modest success) to aim for nearby units which they counter.

    For the most part, none of the implemented options are strictly better than micromanaging them yourself:

    • You will always spend less time idling workers if you micromanage them yourself.
    • The auto-rally-point doesn’t always prioritize the resources that you would if you did it yourself.
    • Queueing additional units is slightly less resource-efficient than only building one thing at a time.
    • Total DPS is higher if you manually micro effectively.

    But the options are there when you need them, which I think is a a nice design. It doesn’t completely remove best-in-class players being rewarded for their speed as a player, but does raise the “speed floor”, allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.