Sorry I’m a bit late
I have still yet to see any other media library handle so many tens of thousands of audio files of varying encoding & naming conventions, so smoothly; “Media Monkey” etc were oft recommended but never once up to the task. Until just a few years ago, it was remarkably convenient for ripping a CD, too; correct metadata & all.
For a short while, WMP was to music files, as Calibre is to ebooks.
I’m very lactose tolerant. I tolerate the gas, I tolerate the cramps, I tolerate the bloating…
Oooh, cheesecake!
Weird: I just noticed that I have seekbar preview on my desktop install of VLC, but not mobile. Now I want to compare to the Win version as well, because I’m noticing some menus look different than I remember.
Honestly, I install VLC just to snag the file-associations away from the WMP / Windows Video apps, because they remain insecure by default.
No. I’m open to suggestions.
If I had to install right now, it would be Debian, just out of familiarity.
Xubuntu, Lubuntu, Linux Mint, even Kali are fundamentally changed from when I last tried them.
Linux window managers change more often than I need to reinstall; I get really tired of picking a distro based largely on its choice of window manager, just to end up with Gnome installed anyway after a few packages fetch their dependencies.
The other nice thing about running vanilla Debian (or Ubuntu) is that at least some of the documentation for some apps, will be applicable!?
I feel like you replied to someone else’s comment?
Gimp feels just like Photoshop before Creative Suite editions…
Everything that’s not MS Paint, feels like a huge upgrade to me. On Windows, I open Paint.NET
as often as any other image editor, just because I don’t need more than that for most copy\paste\crop\color tasks.
I haven’t done any illustration or background\logo art in about 20 years. I’m not even sure what features are considered most defining, for a good image editor these days?
That would be more steps than just setting the hotkeys in VLC… I haven’t really had any reason to install MPC in… wow, over a decade? VLC opens everything & works with my remotes, casting, etc.
Godot is not bad for 2D & 2.5D, & it’s a lot better at true 3D than it used to be, but as far as speedy usability, I’d compare it to UnrealEd 2.1 in many ways.
I really think the main reason anyone uses Godot, is the licensing & cross-platform support.
If Unreal 5.1 would run at all on any of my machines, I couldn’t even really begin to make any kind of objective comparison between it & Godot; it’s like the difference between having a bunch of clever hand-tools, versus having a bunch of really well-made power-tools.
Try making a mountainous landscape, sprinkle a handful of different trees, then carve out a tunnel that loops under itself with a ledge overhead. Anyone proficient with both the Godot & Unreal toolsets, seems to get good (& stable) results in moments using Unreal compared to minutes or hours, using Godot. Unreal’s interface & free assets have set such a high standard for so long, that I find Blender is the only thing I could compare it to, but Unreal’s workflows make Blender look like Maya.
Steam is even helping to push more people to Linux, by ending Steam support on WIn7, this January 2024.
I would probably have left Win7 running on several older machines, but like XP it’s become so widely unsupported that I can’t really condone using it online anymore even if the app-services allowed it. Unlike XP, there’s a lot of apps that would run fine on Win7 if supported; but like XP there’s just not much incentive for a dev to support such an old OS except as a pet project.
Win ≥8 is awful; I’ve helped Win10 users recover from the most insanely unacceptable issues I’ve ever seen in ≥35 years of using computers, with absolutely useless official responses made in each case. I will never poison one of my own machines with something so heinous as Win10, just for the sake of a game. And other than games, I don’t see a compelling use case for Windows anymore.
So, Linux, & holding out hopes for decent Steam action on Linux, I guess!?
The fact that no one in these comments, seems to have had a really decent FOSS IDE \ engine to recommend for 3D game development, makes me sad.
Like, Unreal is pretty great, but it’s not FOSS (& won’t run on any of my machines anyway).
Is there anything FOSS that really streamlines 3D game development?
(I want to say Vulkan but I feel like that’s some sort of perennial “gotcha!” joke, at this point?)
Shotcut crashes unexpectedly, on all the machines I’ve tried it on. Not frequently though, & it was so good I used it anyway.
I’m pretty sure that the masking features of OBS (potentially even VLC) could be paired with a camera aimed at the display, to crop interlopers out of a projected image, so that they don’t get painted\blinded with projected light. Very niche utility, but I’m not aware of any hardware-only solutions for it, & its potentially show\life-saving
Yes, OnlyOffice has been my choice for a while now; not that I need it much anymore, thankfully
The number of times I’ve needed to do something, then realized VLC already did it… Wow
Even had use for the video wall options, a few times.
I do get annoyed, setting the hotkeys & seek distances, to something actually useful, every time I install VLC
Option 3 is the usual method, & it works quite fast on almost any machine that’s even capable of decoding high bitrate video fast enough to keep up with its framerate, in the first place. On a HDD, that previous frame may briefly require seeking to get back to, but no such delay occurs with flash storage.
Of course, it doesn’t need to be done fast; we’re talking about long looks at single frames!
For best results, frame-capture apps use cross-frame interpolation with motion estimation (& these days, AI).
I don’t remember the last device I saw, that would struggle with this in any way. It’s basically just been dismissed as unimportant, by the VLC devs, rather than actually being all-that-difficult to implement.
I’m shocked that VLC doesn’t offer reverse playback by now, given the absolutely enormous video resources & random access storage, we’re all blessed with now.
What annoys me, is that I inevitably end up having both installed eventually, due to one app’s dependencies or another’s, & due to lack of experience repacking\compiling to avoid them
Haven’t looked at MX Linux before, thanks for the info!
Like I said, I really can’t care much about window managers at this point. Mostly, I’m tired of having multiple window managers installed after just a few app installs. If I start out with Gnome\Plasma, I’ll surely end up wanting some apps that have only been made for KDE, & vice versa. Never once have I seen a Linux machine that had all the apps I’d want, using just one window manager.
I suppose most apps could be compiled from source to run on one or the other, but alternative compiles have invariably been a hassle to me…
Since I end up needing at least two window managers installed anyway & they keep changing generations about 10x as often as I change machines, it’s pointless for me to have a preference. The best window manager is whichever one each developer of each app happened to use?!?