Fine, you win, I misunderstood. I still disagree with your actual point, however. To me, Intelligence implies the ability to learn in real-time, to adapt to changes in circumstance, and for self-improvement. Once an LLM is trained, it is static and unchanging until you re-train it with new data and update the model. Even if you strip out the sapience/consciousness-related stuff like the ability to think critically about a scenario, proactively make decisions, etc., an LLM is only capable of regurgitating facts and responding to its immediate input. By design, any “learning” it can do is forgotten the instant the session ends.
It’s pretty okay. If you like the gameplay loop of scavenging parts to maintain and upgrade your car, and don’t mind the roguelite elements, it’s pretty fun, and it does a good job of creating tension–there’s been multiple occasions where I wanted to loot more but I was out of time and likely to die if I stayed much longer.
The world building is immaculate, but IMO unfortunately the plot doesn’t really pay off, and the ending isn’t… super satisfying. It does enough to drive you along (no pun intended). The best part of the game is easily the soundtrack, and the best song in the soundtrack is easily The Freeze.