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Cake day: June 17th, 2023

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  • Discomfort stimulates growth, but the actual growth happens during periods of recovery. That is true of the body, and I have little doubt it is true of the mind, as well. I’m not saying people should never step out of their comfort zone. But just like we shouldn’t be judging people at the gym because, from our perspective, they should be able to do more, we should be extending compassion to those of us who have difficulties in the mind, particularly considering we can only know our own perspective, not theirs. I mean, you wouldn’t expect a guy in a wheel chair to be doing leg presses, would you?









  • You don’t need to adjust for income. How do you get high value land with a low income? How do you own high value land and not derive an income from it? You’re imagining an extreme edge case of some family that’s been passing high value land down, generation after generation, without ever leveraging this advantage into financial success.

    The more valuable the property, the larger a component of that value that tends to be in the value of the location itself, as opposed to the capital improvements to that location. Low income housing, as cheaply built as it is, is built in an even cheaper location. Conversely, a house but for higher income people is built more expensively, but even greater is the access to good schools, jobs, shopping, low (blue collar) crime rates, and so on that a high value location provides.

    And that’s just residential real estate, which is almost people even think about. With commercial and industrial sites, location becomes even more important.

    People who talk this way don’t know what land value is. They imagine there is a relationship to quantity, when location is almost the entire driver. Maybe a thousand square feet of space in upper Manhattan or San Jose or something is comparable to a hundred acres in rural Wyoming, or wherever.

    And what about the poor in cities? They already pay a land value tax… to the owners of the land. You will say that if the owners are taxed, they will raise rents… but if they can just raise rents like that, why haven’t they already? Normally, a tax can be “passed on” because a tax on a thing affects the supply of that thing: the tax raises costs, which lowers profits, which drives capital out of that industry and into another, which reduces the amount being produced, which allows the higher price.

    But land is fixed in supply. If you’re imagining a way of increasing or reducing the supply, you’re not thinking about land, but capital improvement to it. The supply can be neither increased nor decreased. Its existence is not dependent on any industry or thrift or other service on the part of the landowner and, as such, any income derived simply from owning a location and leasing it out to others is unearned. It’s essentially extortion, one person renting to another the “privilege” of existing, and if there are any landowners not collecting the full value that can be collected, it is either because they haven’t found the highest price yet, or out of the kindness of their hearts.








  • I agree with everything he said. But I’ve also been saying things like that for thirty years. I remember when Morrowind came out complaining about companies using extra processing for shitty 3D graphics instead of sticking with high quality 2d that works perfectly fine and putting that extra processing power to work on better AI or something.

    I think the problem is that better graphics is the one thing they can do that will please a mass audience. Sure, there are plenty of other things they could be doing, but I would bet that each of them has a niche appeal that will have fewer fans to spread the cost among. Thus producers of “AAA” titles pretty much by definition have to pursue that mass audience. The question is when they reach that point of diminishing returns and be becomes more profitable to produce lower cost niche titles for smaller audience. And we also have to factor in that part of that “profit” of pleasing that assumption our society has that anything with niche appeal is necessarily “lower” in status than mass appeal stuff.

    I think we are approaching that point, if we haven’t already reached it. Indie stuff is becoming more and more popular, and more prevalent. It’s just hard to tell because indie stuff tends to target a smaller but more passionate audience. For example, while I am looking forward to trying Starfield out, I may be too busy playing yet more Stardew Valley to buy it right away, and end up grabbing it in a sale. (I haven’t even really checked if it’ll run on my current gaming laptop.)


  • We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.

    Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.