Hail Satan.

Kbin
Sharkey

Using Mbin as a backup to my main Kbin account due to tech issues on Kbin.social. May either switch to this one permanently or abandon it, depending on how Kbin’s development goes. All my active fedi accounts are linked.

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Joined 7 months ago
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Cake day: March 4th, 2024

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  • For the period in which it was released it was graphically meh, the combat was shit, the exploration was meh minus with copy pasta generic boring cave, enemies and boring ass loot, the NPC were dumb as rocks, the questing was about being the dog in a game of fetch, the RPGing was on rail, the storyline was… Wait there was storyline?

    Every word of this applies to every major Bethesda release since Morrowind. Starfield, Fallout, Elder Scrolls, they’re all the same half-baked game with an empty and oversized sandbox, just with a different aesthetic.


  • Lol it’s like Nintendo just wants to back itself into a corner and waste away with its IP.

    This is a Switch emulator, meaning these are games that are still available for sale. It’s not like taking down a SNES emulator or something Nintendo hasn’t made available for 30+ years, it’s involving games they’re selling today. Taking down an emulator is literally Nintendo protecting its IP.

    I honestly have no desire to purchase anything from them anymore.

    If you were using this emulator, you weren’t likely purchasing anything from them in the first place. And I’m no doctor, but… I’d have to imagine that’s likely the reason Nintendo took this down to begin with.


  • The prompts aren’t generally considered enough because there’s too little control over the final expression, the same prompt can create wildly different outputs.

    AI art isn’t made by just entering a prompt, picking an output image, and calling it a day. There’s actually a lot more involvement necessary to get the final output to be what you want. Some more advanced pieces of AI art take hours of tweaking the prompt and redoing certain sections, balancing positive and negative prompts and their weighting, not to mention training a model in the first place and touching up the final output in Photoshop.

    There’s a very big industry behind AI art right now, and they’re not just using DALL-E prompts to do it. Whatever your thoughts about AI art may be, there’s no denying that a large amount of human labor is involved in the creation of any piece.




  • Nah, not really. Technically, this is better. But only marginally so, and unless Valve does something catastrophically, egregiously abusive with the Steam platform, then the people who will actually benefit from this are few and far between. Valve wouldn’t just say “come sue us” if they weren’t wholly confident that they weren’t about to be losing any cases any time soon.

    This isn’t some huge “win” for the people; gamers aren’t gonna rise up over this. For 99.999% of Steam’s userbase, this is an entirely lateral move. Valve are the only ones who will see any tangible benefit from this.


  • Because it’s not quite the good-faith gesture people are making it out to be; it’s a cost-saving measure for Valve. From the consumer standpoint, very little actually changes, as the average user isn’t taking Valve to court in the first place. It’s not as if Valve is suddenly lowering their legal funding in conjunction with this move; they’ll still defend themselves harder than most consumers would be able to, and will win their cases in court instead of in arbitration, which is even more costly for the consumer when they lose.

    While arbitration favors companies, so do the courts. If anything, this just makes it more cost-prohibitive on the consumer side to make Valve face the law.