These are earlier generations of my previous post but without the forced “((anthropomorphic shapes)), ((big eyes))”. Extras will be in the first reply.
spoiler
parameters
Eldritch abomination, amorphous shapes, chaotic forms, unsettling textures, whispers from the void, haunting emanations, shadowy depths, incomprehensible horror, eerie, otherworldly, grotesque amalgamations, impasto, glazing, scumbling, chiaroscuro, (bundle of glowing fiber optic cables:1.3), epic realistic, art, (hdr:1.2), (muted colors:1.2), pastel, hyperdetailed, (artstation:1.5), warm lights, dramatic light, (intricate details:1.2), vignette, (photo-realistic:1.2), (Insanly detailed:1.2), (bloom:1.3) , (((CGI))). Negative prompt: poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, disconnected limbs, mutation, mutated, ugly, disgusting, blurry, cropped, asian, text, (worst quality, low quality:1.4), watermark, signature, logo, monochrome, black and white,
Steps: 40, Sampler: Euler a, CFG scale: 7, Seed: 4108113490, Size: 512x512, Model hash: f8bb2922e1, Model: revAnimated_v122, VAE hash: ab33ad55c6, VAE: clearvae_v23.safetensors, Version: 1.6.0
postprocessing Postprocess upscale by: 4, Postprocess upscaler: R-ESRGAN 4x+
Make sure you’re using the right VAE for this model. Your images look washed out and a little blurry.
These are the VAE the page for ReV Animated says you should be using
Thanks @Even_Adder@lemmy.dbzer0.com I will check those out!
I thought the fuzzy effect might be coming from the up-scaling but it didn’t make any sense why it would.
For anyone curious what the correct VAEs adds.
kl-f8-anime2 adds a lot deeper colour and looks really nice.
With kl-f8-anime2
With blessed2
With Orangemix