Like talking to an AI or just more intelligent NPCs overall? I don’t really believe in the talking part as people will scream very weird things at those AIs while there trying to tell you something. I don’t really see how they should handle that. Maybe LLM could be used in roleplaying games where the players all know to behave and act like their characters would.
It would be cool to have talk to text incorporated into an RPG. Instead of a set script, NPCs could have an AI framework and improvise lines based on the player dialogue.
“AI applied to things like ‘against the computer’”
Coding an adversary in a game is generally very easy. If anything it’s oriented around making them beatable by humans rather than actually intelligent. (And that’s even ignoring lazy tricks like reading player moves).
Like talking to an AI or just more intelligent NPCs overall? I don’t really believe in the talking part as people will scream very weird things at those AIs while there trying to tell you something. I don’t really see how they should handle that. Maybe LLM could be used in roleplaying games where the players all know to behave and act like their characters would.
It would be cool to have talk to text incorporated into an RPG. Instead of a set script, NPCs could have an AI framework and improvise lines based on the player dialogue.
Agreed.
I also would like to see AI applied to things like “the computer” when you play against “the computer”.
Imagine a game where everything you see is AI generated based on whatever themes you give it.
“AI applied to things like ‘against the computer’”
Coding an adversary in a game is generally very easy. If anything it’s oriented around making them beatable by humans rather than actually intelligent. (And that’s even ignoring lazy tricks like reading player moves).