• Venutian Spring@lemmy.fmhy.ml
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    1 year ago

    You keep repeating that, I understand that they’ve been making other games, but they have 3 satellite studios and decided for the last 12 years to milk Skyrim completely fucking dry instead of giving us another elder scrolls game. My lack of enthusiasm has nothing to do with their other games, it’s just their shitty business practice of selling us Skyrim over and over again, remastered bullshit, trying to monetize mods and all the other garbage that they’ve done with Skyrim. This entire post was about elder scrolls, hence the discussion of elder scrolls and not their other games.

    • CoderKat@kbin.social
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      1 year ago

      Plus they’ve had a very long time to grow their teams. Skyrim came out 12 years ago. We’re looking at over 15 years delay for a sequel to one of the best selling games of all time.

      On the short term, you can’t grow very fast. Developers take a long time to onboard and while new ones are onboarding, senior devs will have to spend a bunch of time mentoring the new ones. But on the long run, you can certainly scale up considerably, especially with enough investment.

    • conciselyverbose@kbin.social
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      1 year ago

      Because none of the shit you’re saying is meaningful in any way.

      It’s literally impossible for them to make more than one game at a time, period.

      • Venutian Spring@lemmy.fmhy.ml
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        1 year ago

        How is it impossible? Plenty of studios will work on multiple projects. They can easily have multiple teams working on different projects under the same studio. To think that a company as large as Bethesda is only working on a single IP at any given time is idiotic.

        • conciselyverbose@kbin.social
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          1 year ago

          Because their scope is bigger than anything else. If they did what you wanted and worked on all their IP at once, you’d hate it because it wouldn’t in any way resemble a Bethesda game. It takes their whole studio committed completely to it for half a decade for their games to exist.

          They absolutely are only actively developing one game a time. They might have a handful of teams that don’t have a specific project for the game they’re actively developing doing rough broad strokes on the next project, but that next project absolutely isn’t being developed.