Sheer overhead. It’s not a general purpose game engine, it’s a hotrod FPS engine with all the visuals crankABLE to 11. But if you’re not pushing for the high end pc/console FPS, adapting it to your game’s flow and perf reqs can be challenging. And it’s not the easiest engine to develop AR/VR or other new tech on, requiring hyper optimization and throttling lot’s of the engine’s gorgeous visuals. It’ll be interesting to see where it goes from here though, unity has fucked themselves 8 ways from sunday on developer confidence and their own fragmented shit show outside the board room didn’t generate lots of confidence either.
Sheer overhead. It’s not a general purpose game engine, it’s a hotrod FPS engine with all the visuals crankABLE to 11. But if you’re not pushing for the high end pc/console FPS, adapting it to your game’s flow and perf reqs can be challenging. And it’s not the easiest engine to develop AR/VR or other new tech on, requiring hyper optimization and throttling lot’s of the engine’s gorgeous visuals. It’ll be interesting to see where it goes from here though, unity has fucked themselves 8 ways from sunday on developer confidence and their own fragmented shit show outside the board room didn’t generate lots of confidence either.
I’m playing with godot a lot these days lol.