• insomniac_lemon@kbin.social
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      1 year ago

      They probably used quotes because it’s only one part of the equation. If wages are stagnant like they have been for a while (at least in USA), money has less purchasing power and people have less savings/spending money.

      Raising the price in economic situations like this is squeezing the customers (whether it’s intended or not), and I doubt most prices hikes with successful things are just to keep the lights on. Which is the big issue now with rising inflation and record profits.

      • barsoap@lemm.ee
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        1 year ago

        Wube is Czech, located in Prague, it’s not like their grocery bills got smaller. Inflation figures actually don’t make up for that the Crown is quite stable against the USD, both are dropping against the Euro, and Eurozone countries are Czechia’s main trading partners, by, like, an enormous lot. Me buying some Czech beer doesn’t really make up for importing Spanish and Italian tomatoes.

        If you want to complain about rising prices blame Nestle et al as well as real estate speculation.

        • insomniac_lemon@kbin.social
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          1 year ago

          I mean it seems like it’s been a household name for a while (I say as someone who does not closely follow pop-culture). Has their food/beer/housing money run dry? By all data that I can see, there is something wrong if they’re not a multi-millionaire. That’s putting it mildly as I’m sure they reached the “can live off this for the rest of my life if I don’t blow it” point many times over very quickly even if you pretend early sales don’t count.

          Also low-cost gamedev is a lot more viable now thanks to gratis tools+internet help+modern funding options etc. Mindustry comes to mind. Price hikes aren’t(/shouldn’t be) needed to buy a dev a coffee/beer.

          Though honestly my main reply was about the inflation claim in general that people like to use (common AAA conversation). But this is pretty silly too, inflation doesn’t have much effect on an already-made digital product (and if the product is already fun, I don’t see the point in continuously upselling like the hired-an-orchestra type stuff).

          • barsoap@lemm.ee
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            1 year ago

            It’s not just the three original devs any more they actually have a payroll to worry about and are easily burning through a million a year.

            • insomniac_lemon@kbin.social
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              1 year ago

              Raw yearly sales (assuming 500K at $30) is $15M though. This seems far from struggling territory or even breaking even, and their current costs are probably diminishing returns/unnecessary.

              Even if you think the increasing investment is worth it, that’s a different argument than inflation. To me it sounds like a lie for continuously growing profits just like any other company.

              • Jako301@feddit.de
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                1 year ago

                5M easily go to taxes, steam takes another 2M and with the 33 people that are listed on their site they probably loose 2M on salary alone. Then there is another 0.5M for license, real estate and infrastructure. While it still leaves 5.5M per year average, that’s an extremely tight budget for the development of a new game.

    • ATwig@kbin.social
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      1 year ago

      $35 being reasonable is an understatement. Most people take 50h to get through their first “full playthrough” and the replayability is limitless. Then there’s free workshop content that’ll take abase game and add another 200h onto it (Space Exploration, Krastorio, Sea Block, Bob’s, Angels, etc)

      Plus: They still have a free demo with no time limit too. You get exposed to the core loop within five minutes of playing and you’ll know if it clicks or not for you before you even have to buy.

      I bought the game at $25 but I’d buy it again at $35 and not regret anything…