This entire thread is hilarious. I’ve been paying for therapy like a sucker, I didn’t know you could get infinite amounts of free psychoanalysis just by suggesting that Starfield is somewhat underwhelming.
The amount of gaslighting I’ve seen gamers do to themselves over this game has been wild. “Is it me? Maybe I’m the problem. Maybe I just don’t like games anymore?”
They’d rather do that than admit that a Bethesda game kinda sucks. And if you say it’s not good, people will come after you. The super Bethesda defenders keep claiming the game is getting review bombed, but from what I’ve seen it’s the other way around. If you say something negative about it, people will jump on your case. I’ve seen so many streamers and YouTubers try and cover their asses when trying to speak critically about this game to keep the Todd brigade from forming a mob in their comment sections.
It’s been such a wild game release.
My personal biggest disappointment is the repeating point of interest. Yesterday I was on two planets and both had, even on the same planet itself, three times the same mine shaft, twice the same outpost, twice the same hole in the ground, with even mobs and ore placed on the same spots.
Seriously, this should never happen under any circumstances. It was the first time in the game I kind of felt the negative grow. While I still enjoy the rest.
That said, it’s also true that the game is average in many aspects, which is enough to be enjoyable for me but not others.
Yeah, it’s pretty underhwelming. There’s a lot of people who claim Starfield is a “great Bethesda game” but “people hyped it up too much.” In my opinion, it’s a terrible Bethesda game. The best thing those games do right is you can set off in a direction and along the way, find a world full of little things. Landmarks, unique little stories, side quests, and even just interesting items to grab. Starfield dropped all of this in favor of incredibly generic proc gen planets that have the same couple of outposts you’ll see on every planet. Like THE SAME. The interiors are THE SAME. Every safe, dead body, message log is THE SAME.
It lacks the one thing that brought me back to Bethesda games despite all their flaws.
God, I couldn’t put my finger on why I didn’t like it. I was just so bored, even with the exploration which I normally love. All of the fun parts of FO4 and Skyrim are missing. Just walking around and enjoying the world is completely missing, replaced by a pretty shitty space travel mechanic.
Fast travel to space, then fast travel to another planet. Fast travel to the surface and bunny hop to an objective through a boring city/space station/whatever. Fast travel back to your ship and do it all over again. I never made it far in the story because I couldn’t be bothered to give a damn. The characters were completely uninteresting at best. oh average they were mildly annoying.
Let me take off from the planets surface and fly in to space a few times before you lock me in to fast traveling. Let me fly from space and scream in to the atmosphere, shooting over the surface looking for a safe place to land, and navigate my way in to the city. Maybe 90% of the surface is uninteresting, that’s fine. But let me at least have some fun learning that.
They made every safe choice, and lost the sense of adventure. Because adventures aren’t supposed to be safe.
No Man’s Sky has you covered, in all the ways Starfield doesn’t.
No Man’s Sky was terrible at launch.
Aside from the writing, ship combat, and the voice acting, if you’d told me Starfield was a fan mod for Fallout 4 I would have believed you.
Be fair to Fallout 4 mods, there’s probably several with more interesting writing than Starfield.
The writing is the worst part. I could forgive almost everything else if the game told a good engaging story with compelling characters. Instead we get corporate approved blandness. It may steal the aesthetics of Star Trek and Starship Troopers, but in the end it’s Sci-fi with nothing interesting to say.
Unlike Star Trek, they failed to imagine humans beyond capitalism. In one of the “largest” cities in a galaxy with infinite resources, infinite space, and faster than light travel… why am I helping out a homeless shelter? Why is it literally modern problems, but in space? Surely the invention of technologies like the grav drive would leave to SOME sort of change in class structure? There’s just no creativity. You could put a green filter on everything, bomb things out a bit, and you’d assume you’re playing Fallout, but you find out Vault-Tec sent ships into space to colonize the galaxy as well.
Oh yeah. Didn’t want to get too into the politics in my original post but the game is frustratingly neo-liberal. The two main factions are libs that are sliding into fascism and libertarian cowboy larpers. And this is supposed to be an optimistic future? The cons may screetch about pronouns, but leftist the game is not.
Lost interest in a few hours I was sad.
Great potential, horrible interface, wonky mechanicsThis has been Bethesda games forever, we always get this same conversation. And I can’t possibly imagine why.
New Vegas was basically a fan mod, Bethesda only provided the engine. Just like a mod
Is the gameplay the appeal of New Vegas? It’s my favourite of the Fallout franchise because I like the writing, and also I can kill almost anyone but somehow the story will find a way to go forward.
God I would kill (every NPC) for an Obsidian-made Skyrim.
God I would kill (every NPC) for an Obsidian-made Skyrim.
Tbh Outer Worlds is kinda a kill-every-NPC Starfield.
Also there’s not really a gameplay appeal of FO:NV (or FO3). 2008 is really where games got shooting mechanics down and Bethesda’s engine didn’t really get there until 2015. That’s why VATS exists.
FO was a very TTRPG-like (CRPG) game for a long time so the focus wasnt on gameplay.