"An honest conversation about Starfield needs to come from judging the game for what it is. And the game itself is … fine, I guess? A recent Kotaku article articulates in more detail how Starfield isn’t “humanity’s greatest achievement,” but it’s an enjoyable game and that’s fine. The menu system is extremely clunky and the aforementioned encumbrance issue is still there—all systems that haven’t changed in decades. Whether it’s deliveries or the fate of the galaxy, nobody else seems to do anything but you, the player. Just because these are hallmarks of past Bethesda games doesn’t mean that they get a free pass.
And herein lies the problem. Because Starfield is so similar to Bethesda’s previous offerings (for better or worse), Bethesda “fans” are pushing back against critiques of the game as a critique of all Bethesda properties. Looking at Sterling’s video about encumbrance again, the online defense of the game’s issues boils down to fans saying, “I can’t tell you why. I just do.” This is indicative of the lack of thought that Bethesda actively encourages in their games."
Yeah, that article does a good job at summing up the issues here. It really shows that maybe we need to have a broader conversation about how most past Bethesda games are worse in retrospect, actually. Starfield is helping to exemplify and point out that.
Tia Nadiezja over in the comments there also has good points:
"Bethesda games get a pass on serious, game-breaking problems that would kill games from other companies. Skyrim still, a decade and more after its original release, two full remasters in, has more glitches and bugs than Mass Effect: Andromeda or Cyberpunk did at launch, and those bugs did serious damage to those games’ reputation.
Throw in the horrific treatment of staff by Bethesda’s management and the open transphobia they’ve displayed, and people should not be playing this bad game. Have some standards, folks!"
That second paragraph has nothing to do with the quality of the game Bethesda Studio made though, not that Bethesda Softworks/Zenimax don’t deserve criticism for the HR issue, but it’s not fair to put that on Todd and his team.
"An honest conversation about Starfield needs to come from judging the game for what it is. And the game itself is … fine, I guess? A recent Kotaku article articulates in more detail how Starfield isn’t “humanity’s greatest achievement,” but it’s an enjoyable game and that’s fine. The menu system is extremely clunky and the aforementioned encumbrance issue is still there—all systems that haven’t changed in decades. Whether it’s deliveries or the fate of the galaxy, nobody else seems to do anything but you, the player. Just because these are hallmarks of past Bethesda games doesn’t mean that they get a free pass.
And herein lies the problem. Because Starfield is so similar to Bethesda’s previous offerings (for better or worse), Bethesda “fans” are pushing back against critiques of the game as a critique of all Bethesda properties. Looking at Sterling’s video about encumbrance again, the online defense of the game’s issues boils down to fans saying, “I can’t tell you why. I just do.” This is indicative of the lack of thought that Bethesda actively encourages in their games."
Yeah, that article does a good job at summing up the issues here. It really shows that maybe we need to have a broader conversation about how most past Bethesda games are worse in retrospect, actually. Starfield is helping to exemplify and point out that.
Tia Nadiezja over in the comments there also has good points:
"Bethesda games get a pass on serious, game-breaking problems that would kill games from other companies. Skyrim still, a decade and more after its original release, two full remasters in, has more glitches and bugs than Mass Effect: Andromeda or Cyberpunk did at launch, and those bugs did serious damage to those games’ reputation.
Throw in the horrific treatment of staff by Bethesda’s management and the open transphobia they’ve displayed, and people should not be playing this bad game. Have some standards, folks!"
That second paragraph has nothing to do with the quality of the game Bethesda Studio made though, not that Bethesda Softworks/Zenimax don’t deserve criticism for the HR issue, but it’s not fair to put that on Todd and his team.