• magic_lobster_party@fedia.io
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    18 hours ago

    They hoped the episodic delivery of games would be the future. Especially alongside a digital distribution platform like Steam. I suspect they realized episodes wasn’t the way after the release of Orange Box, so they moved on from that.

    • Blue_Morpho@lemmy.world
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      10 hours ago

      They didn’t try. They did one then it was years before episode 2.

      You have to actually make episodes before declaring it a failure.

      • magic_lobster_party@fedia.io
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        7 hours ago

        I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.

        • Blue_Morpho@lemmy.world
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          2 hours ago

          It’s a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.

          • Emi@ani.social
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            1 hour ago

            I assume that’s how creativity works? Making new different things gets you more ideas than doing similar thing over and over.