• Mandy@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    81
    ·
    29 days ago

    All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
    Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.

    • SupraMario@lemmy.world
      link
      fedilink
      English
      arrow-up
      26
      ·
      29 days ago

      Yep, feature creep is basically this entire dev cycle. Dude just keeps adding more and more and never really finishing anything. I grabbed the game on sale a few years ago, I have maybe 15 hours into it. It’s got stuff to do, but not what I would expect from the money and time that’s been spent on it.

      • LouNeko@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        ·
        29 days ago

        At those time frames it’s not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That’s why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn’t done.

        • Mandy@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          28 days ago

          Onebof the reasons it runs like shit with seemingly going random glitches
          They changed engines 4 times.

          Their code is held together like an ork gargant