• millie@beehaw.org
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    1 month ago

    Honestly, I think the bar for games these days is totally warped. People expect these cinematic masterpieces with ultra-realistic graphics in gigantic 3d landscapes with massive autonomy, extensive character creation options, full voice acting, juiced up complex mechanics, and zero bugs, and they want it yesterday. If it costs more than a full tank of gas they’ll say it’s too expensive, and if it isn’t fully patched on day 1 they’ll call it unfinished.

    It seems almost obvious that simpler 2D games are a better and more satisfying alternative in this landscape. No wonder AAA studios seem like they’re racing to the bottom.

    How are you supposed to get all that and also have a decent story or a sense of cohesion? We need to simplify.

    • Butterbee (She/Her)@beehaw.org
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      1 month ago

      What’s that meme? Hold on… I can dust it off since it’s still applicable. Oh, right! “I want shorter games with worse graphics made by people who are paid more to work less, and I mean it!”

      I don’t need it to be super epic in scope and graphically mind blowing. I just want a tight, focused, well thought out game that isn’t buggy af. And it doesn’t have to be flawless day 1, but there should be some pretty good communication and patches in the first month.

    • 1984@lemmy.today
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      1 month ago

      If you look at games that get overwhelmingly positive on steam, most of them have only ok graphics and they cost like 30 dollars. It’s the feeling of the game that matters. Is it fun?

    • Didros@beehaw.org
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      1 month ago

      “We need to simplify” indie games are doing just fine. It’s almost like super massive studios take much more money to make games with less replay value.

      And who expects cinematic masterpieces? Most gamers skip the cutscenes and all dialog lol

      Studios make the games pretty for pre sale hype. Getting people interested without game play.