• ColeSloth@discuss.tchncs.de
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    20 days ago

    Vanilla ps5 will be left behind? Really? The Vanilla ps4 was never left behind.

    Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you’d easily know. It’s not really any extra programming. It’s just resolution, frame rate, and other shader setting and stuff simply being adjusted. Literally easy as hell. Just think about how a 2024 game can run on an old 1060 video card just fine, but the same game look nicer and also run just fine on a 5+ year newer 4080 gpu. Even if Sony immediately stopped selling regular ps5’s and we go three more years into the future, it makes absolutely no financial sense to make a game that only ran ok on the pro version. It’s too easy to have it run on the Vanilla version as well. “I’ll turn off advanced lighting and high detail shaders”. All done. That was a hard 10 minutes of work.

    • Prunebutt@slrpnk.net
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      18 days ago

      The Vanilla ps4 was never left behind.

      Since the Pro was released, no 1st party PS4 title ran at 60fps.

      Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you’d easily know.

      Bwahahahaha! Wait, you’re serious? Let me laugh even harder! 🤣🤣🤣 I’ve built my first own PC about 20 years ago and played PC about 10 years l.nger.

      It’s not really any extra programming. It’s just resolution, frame rate, and other shader setting and stuff simply being adjusted

      Ok, you clearly don’t have any idea about game development. Different hardware on PC is an incredible bitch to develop for. That’s where console development is way easier: you develop for one hardware configuration and can therefore optimize more effectively. That’s why console games can look significantly better than PC games on equivalent hardware.

      Making games run at 60fps is low priority compared to shooting a trailer with impressive graphics, which is which performance optimization has a relatively low priority on lower-end hardware.

      It’s not as easy as the customizable graphics settings for PC games.