It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
You are never going to answer that question with math and statistics, and attempt to do so are exactly why the industry keeps tanking studio after studio.
You are never going to answer that question with math and statistics, and attempt to do so are exactly why the industry keeps tanking studio after studio.