Years in the making, Kingdom Come: Deliverance II, the thrilling Action RPG, set amid the chaos of a civil war in 15th Century Bohemia, is coming to PCs and consoles.
Dive deeper into the world of Kingdom Come: Deliverance II with its Lead actors and the game’s creators from Warhorse Studios in the first in-depth look at the story, vision, gameplay or music of KCD II.
Set and shot entirely in Kuttenberg - a gorgeous city at the heart of Europe - but also at the heart of Kingdom Come: Deliverance II.
Coming to PC, Xbox Series X/S and PlayStation 5.
Discover more at www.kingdomcomerpg.com
KCD2 Social Media:
X/Twitter:
https://twitter.com/WarhorseStudios
Facebook:
https://www.facebook.com/kingdomcomerpg
Instagram:
https://www.instagram.com/warhorsestudios/
Tik Tok:
/ kingdomcomerpg
#KingdomComeDeliverance #medieval #RPG #Warhorse #PLAION
i avoid hype but as a massive fan of the original kcd and the honesty of this reveal, im hyped! wont be pre-ordering though, never pre-order its bad for the industry and consumers.
I’m interested but will need to see what improvements are made to the mid-endgame. I loved, loved, loved the early game of the first title, but found that after you made it to the castle and could really spend some time practicing your swordplay, the difficulty became non-existent. I understand that from a realism perspective, a master swordsman in full plate armor on horseback would have been pretty damn immortal in 16th century Europe, but then they should have given harder and more difficult challenges.
I’m interested but will need to see what improvements are made to the mid-endgame. I loved, loved, loved the early game of the first title, but found that after you made it to the castle and could really spend some time practicing your swordplay, the difficulty became non-existent. I understand that from a realism perspective, a master swordsman in full plate armor on horseback would have been pretty damn immortal in 16th century Europe, but then they should have given harder and more difficult challenges.