In won endgame positions, computers are incredibly good and never miss a trick.
But in positions where they’ve lost, they tend to play really badly, often with the king running away from where the battle is, in order to delay the mate as long as possible, rather than duking it out and making it difficult to win.
Is there some way to get computers to try the sort of defensive strategies that a human would use against another human?
Where the game might finish more quickly, but the human will have had some thinking to do.
That’s a nice app! Free and open source, and now a permanent addition to my phone. Thank you!
I can’t tell you whether it solves my problem because it won’t let me set up a position where I know that standard stockfish runs away, but I played with it for half an hour and it doesn’t show that behaviour in the games I played.