I see the phrase ‘ahead of it’s time’ used a lot like a long with words such as ‘underrated’ or ‘epic’ or ‘literally’, or ‘ironic’. I read how ahead of it’s time is used for literally any popular game that it alters the meaning of the phrase.

Anyways here is a list of games I feel would have sold or been more known had they been released several years in the future:

  • Jurassic Park Trespasser: the YouTube channel ResearchIndicates and one of the most informative Let’s Play videos of all time best explains this game.

JPT had a rather ambitious physics engine AND open world environments which seemed pretty much undoable at the time, along with non gameplay breaking story flow with Attenborough himself. But just like with No Man’s Sky the hype engine and promising too much got the devs way over their heads and failed. Valve was able to continue what JPT started with Half Life, but I imagine if it had more time JPT could have been an immersive classic.

  • Time Splitters Future Perfect an FPS with sharable Map Creation content. The problem I feel was many people didn’t try this as Halo’s Forge wasn’t out yet to bring to light what user content can really do, and less accessible online play at the time.

  • Tony Hawks Pro Skater 3 Okay this doesn’t count, but I just want to mention this because the official Sony Network Adapter wasn’t even out yet when this released. You have to use a specific brand of Linksys or D-Link USb to Ethernet adapter on your PS2 to get it to work 😄. So I classify this ahead of it’s time due to the first party product not existing yet.

  • Psychonauts. This was an easy one, non Mario platformers weren’t the trend among the ocean of best selling Xbox titles. Thankfully A Hat In Time much later showed the more mainstream appeal of small dev platformers.

  • Dragon Quest 1 & 5 in the US. Not in Japan as you could shut down Japan for a day with the release of a new Dragon Quest game (tip for invaders). DQ has always struggled in the US partly due to, oddly enough, taking so long to reach the US. It’s a mix of too early and too late, with DQ 1 inventing the traditional console RPG format, and DQ5 being Pokemon before Pokemon, to quote Tim Rogers. But early DQ games releasing far too late on the NES life and not releasing on SNES I feel could have made DQ games closer to FF games in the US

  • Puzzle Quest Challenge of the Warlords: a Match 3 game in the early days of Xbox Live arcade.

The timing would have had to be tight on this, had it come out around the time of monument Valley it would have been perfect to expose casuals to a match 3 game with more depth to it

But it was too easily for the match 3 craze, and now too late for the oversaturation of match 3 mobile games.

  • HTTP_404_NotFound@lemmyonline.com
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    1 year ago

    Farcry 2, IMO, was pretty far ahead of its time.

    Being able to shoot individual limbs and twigs from trees.

    Fire, that would intelligently spread.

    Weapon durability which was visually impacting, as well as alerted the firearm’s performance.

    It had some really cool features for its time.

    • ArghZombies@beehaw.org
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      1 year ago

      I still don’t think a game has used fire as effectively as this did, before or since. Even in later Far Cry games seem to have a much more fire-lite implementation.

      • HTTP_404_NotFound@lemmyonline.com
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        1 year ago

        I can confirm- me and the wife just finished playing farcry 6, a week ago.

        Fire… is meh. It doesn’t spread. I remember having damn wildfires on farcay 2, which would be extremely dangerous.

        Even, the physics for shooting limbs from trees appears to be gone now. That was a really cool feature.

        For repairing cars, in far cry two, you would pop the hood, and do some stupid junk (that in no way would actually fix a car), but, it look pretty cool. In far cry 6, you just point a blowtorch as the body of the car.

        • shapesandstuff@feddit.de
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          1 year ago

          Same for healing. They included differen animations for different injuries, at least to some extent.

          If the last damage you received was explosive the PC would pull shrapnell or a stick out of his leg.

          It was such a visceral, immersive game.