Nitter link: https://twiiit.com/Pilestedt/status/1761537966034325628 (Now fixed!) Might have to use this link multiple times to find a instance that isn’t rate limited or check the wiki and change the url manually.
Nitter link: https://twiiit.com/Pilestedt/status/1761537966034325628 (Now fixed!) Might have to use this link multiple times to find a instance that isn’t rate limited or check the wiki and change the url manually.
I’m glad everyone is enjoying themselves. But fuck the devs for adding in a rootkit anti cheat for a fucking coop game to protect microtransactions
It’s the shadiest anti-cheat on the market with a very troubled history. It was enough on its own to make me reconsider buying the game.
I’m playing it on my Linux desktop using Wine/Steam Proton, dunno if that addresses your concerns perfectly…
Ethically it doesn’t, it’d still be supporting financially this scummy practice.
Additionally, all of my windows homies would have the root kit, and tech bros warns their bros of shit like this and to avoid it.
Tech wise, it’s very cool it runs with proton tho, nice going !
On one hand you’re absolutely right. Cheating can and should be dealt with using server side validation tools without needing to use invasive rootkits with spyware-like and keylogger components on our systems.
On the other hand, I’ve been very impressed in Valve spearheading the movement via Proton and the Steam Deck to make Linux users impossible to ignore. There are many approaches that could have had an “Only Steam-Deck compatible” solution, but Valve didn’t go that direction. Now Linux gamers everywhere benefit, and developers don’t lose out from what’s now a significant gaming userbase, many of whom are also technically inclined and willing to bring feedback to the developer.
I’ve been blown away with valves progress. It finally makes Linux viable to a much broader market, in the best ways. Agreed.
I was surprised to learn this a few days ago, and did end up buying it, but its still infuriating that the Devs seem to have chosen the absolute worst path possible for their stated goal of preventing players from artificially having their progression completed. This could’ve been solved in a multitude of different and less invasive ways
I agree with you 100% but you have supported their shitty decision. It only concretes the choice for them, when sales are good.
yeah. wasnt trying to defend myself. I wanna be able to play what my friends are playing just a bit more than I want to stick to my ideals about how invasive videogames should be. im still mad about it anyway.
I completely understand and get it. It’s can definitely be polarizing at times.
it is coop, but uses an online global progression system. cheats could absolutely interfere with this.
Out of curiosity, what negative affect would someone else cheating on their progression have on me? Like is it just a sense of injustice?
There are community challenges in the game that alter the course of the galactic campaigns. Cheaters can swing challenges to victory which then means there can be planets you might never fight on because it requires losing a community challenge.
The devs have also said they want to tell stories using community challenges, so cheating can also hamper their storytelling.
Something not mentioned by others, you can’t engage on completed worlds. If a world is lost or won it becomes locked out until it gets attacked again by either side (not automatic or guaranteed). Cheaters could potentially remove all content from the game.
It wouldn’t effect you personally, it would effect the games overall progress. The way the game progresses for all players is effected by what planets are liberated and what missions are accomplished. All players are on the same team, meaning if some players cheat, it will significantly effect the outcome of these in game events.