Except the whale narrative is largely a false narrative created by the game industry to avoid saying that the money comes from kids and gambling addicts.
Those people with more money than sense do exist and they make up a portion of the mtx money, but the vast majority is from people who probably can’t afford to make purchases like that (but do anyways because their brain can’t say no).
The industry has been honing these skinner box techniques for decades now - it’s what they used to get people to pay a monthly subscription for an mmo they only play when they log in to do their dailies.
I never really thought about it beyond the obvious loot box gambling addiction thing, but after I saw somebody talking about how daily quests in games like WoW do the exact same thing as daily login bonuses and keep you logging in every day to create a habit that’ll keep you logging in whether you still enjoy the game or not, and how battlepasses and rotating cosmetic stores are designed to prey upon FOMO and people with poor impulse control, I can’t stop seeing how the industry runs on exploiting vulnerable people at every turn.
Except the whale narrative is largely a false narrative created by the game industry to avoid saying that the money comes from kids and gambling addicts.
Those people with more money than sense do exist and they make up a portion of the mtx money, but the vast majority is from people who probably can’t afford to make purchases like that (but do anyways because their brain can’t say no).
The industry has been honing these skinner box techniques for decades now - it’s what they used to get people to pay a monthly subscription for an mmo they only play when they log in to do their dailies.
The term whale even came from actual casino gambling originally, so that definitely doesn’t help the moral purity of their business.
Jesus. I’m extremely ashamed that I’ve never questioned the whale narrative before…
Thank you!
I never really thought about it beyond the obvious loot box gambling addiction thing, but after I saw somebody talking about how daily quests in games like WoW do the exact same thing as daily login bonuses and keep you logging in every day to create a habit that’ll keep you logging in whether you still enjoy the game or not, and how battlepasses and rotating cosmetic stores are designed to prey upon FOMO and people with poor impulse control, I can’t stop seeing how the industry runs on exploiting vulnerable people at every turn.