It deserves it. It’s not a perfect game, but it’s a hell of a good one and it is incredibly satisfying to play.
My biggest gripe is that save scumming often feels absolutely necessary because you’ll unknowingly get yourself into situations that you just can’t push through without reloading or your whole party dying.
A good DM knows that games are most fun when the party barely scrapes by, but doesn’t die until the end game. If they could have implemented some sort of dynamic difficulty that adjusted background rolls and enemy decisions to keep the player pushing forward, it would have felt much more satisfying.
Dynamic difficulty feels cheap to me, and I imagine it does for the developers too, which is why they give you nearly perfect information in a way that a DM probably never would. When I played the RE2 remake, the one mod I wanted was one that would turn off dynamic difficulty; that mod would eventually exist, but after I had long since finished the game. At the time, there was little else besides mods that enhanced Claire’s wet t-shirt physics.
It definitely has plenty of flaws, but the good things heavily outweigh the bad.
I mean just the shear scope of that game is crazy. It’s very ambitious .There are so many dialog options. I’ve tried to explore as much as I can in my first playthrough but I can tell there’s a lot of content that I’ve missed.
I agree about the same scrumming. Particularly in the beginning when I had low level characters, I would think I was being clever and bypass some section only to accidentally wander into a a bunch of hostiles that far outnumbered my group and repeatedly get massacred.
It deserves it. It’s not a perfect game, but it’s a hell of a good one and it is incredibly satisfying to play.
My biggest gripe is that save scumming often feels absolutely necessary because you’ll unknowingly get yourself into situations that you just can’t push through without reloading or your whole party dying.
A good DM knows that games are most fun when the party barely scrapes by, but doesn’t die until the end game. If they could have implemented some sort of dynamic difficulty that adjusted background rolls and enemy decisions to keep the player pushing forward, it would have felt much more satisfying.
Dynamic difficulty feels cheap to me, and I imagine it does for the developers too, which is why they give you nearly perfect information in a way that a DM probably never would. When I played the RE2 remake, the one mod I wanted was one that would turn off dynamic difficulty; that mod would eventually exist, but after I had long since finished the game. At the time, there was little else besides mods that enhanced Claire’s wet t-shirt physics.
It’s as close to a perfect game as we’re getting nowadays.
It definitely has plenty of flaws, but the good things heavily outweigh the bad.
I mean just the shear scope of that game is crazy. It’s very ambitious .There are so many dialog options. I’ve tried to explore as much as I can in my first playthrough but I can tell there’s a lot of content that I’ve missed.
Can’t wait to do a second run.
I agree about the same scrumming. Particularly in the beginning when I had low level characters, I would think I was being clever and bypass some section only to accidentally wander into a a bunch of hostiles that far outnumbered my group and repeatedly get massacred.