• Kusimulkku@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    3
    ·
    9 months ago

    I mean I’m sure it’s a lot more cheerful for the to imagine the number as really high, but the fact of the matter is that in the end it still sold really well, becoming the top seller of that year.

    A bit of a ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ situation

    • Deceptichum@kbin.social
      link
      fedilink
      arrow-up
      5
      ·
      edit-2
      9 months ago

      Its nothing to do with cheerful, its to do with not knowing how effective a boycott was.

      No one in their right mind would expect it to sell zero copies.

      Tell me, how do you tell if a boycott was successful?

      • Kusimulkku@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        2
        ·
        9 months ago

        I’d expect it to meaningfully affect the sales and the maker/seller/whoever behind it. Being the most sold game of the year and presumably making a fat profit, I don’t think it really did either.

        So again, ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

        • wildginger@lemmy.myserv.one
          link
          fedilink
          English
          arrow-up
          2
          ·
          9 months ago

          So, the fact that it took all year on all 4 major platforms to outsell one game from a much smaller but recognized IP thats restricted to one platform doesnt sound like a meaningful effect on its sales to you?

          Because thats a very weird thing. It should not have taken so long to reach this point, given the size of hp as a franchise.

          • Kusimulkku@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            2
            ·
            9 months ago

            That’s the cheerful way to look at it. It sure could’ve, hypothetically, sold two gazillions instead of one. Take that, game, the boycott must’ve worked! Yeah…