Is the plan “if you don’t season your food it tastes bad so you won’t eat”?
Is the plan “if you don’t season your food it tastes bad so you won’t eat”?
The “fastest selling” is literally the title of the article, then they make no effort at all to point out that all of that volume is from accessing China, which most games don’t.
There’s no legitimate way to use the title “how game became the fastest selling game” and ignore the only factor that played any meaningful role in that outcome at all.
Because the whole premise of the article is the “global” impact and bringing Chinese culture to a “global audience” when only a small fraction of its sales are outside China.
The actual impact it’s going to have is much less on the development of AAA games by Chinese studios and much more as a demonstration of the Chinese market’s interest in single player games.
Yeah, I was pretty sure they fixed that, but couldn’t double check.
Basically Nazi stuff. Which still isn’t awesome, but isn’t comparable at all to China. It’s a small side effect of them trying to prevent actual Nazis from regaining power and not properly recognizing games as art.
It also isn’t comparable because anyone who can’t be bothered with multiple versions is going to ignore Germany, not ruin their game.
Because the article completely ignores the source of the sales volume it keeps mentioning and is pretending the sale is some runaway success in the west instead of acknowledging the reality that it’s doing moderate sales here.
Moderate sales is a good first effort, but ignoring the actual market altering affect it will have to pretend it’s actually a giant outside of China completely undermines the article.
This is a joke right?
There’s a huge difference between a publisher or two censoring their games and the industry as a whole systematically sucking up to their insane restrictions.
That’s what I’m scared of.
Catering to China’s censorship has not been beneficial to other media.
By selling to China.
That doesn’t take away from it or mean it isn’t good, but that market is the difference between it and every other game.
Because freedom.
Windows is one OS, with limited ability to customize. Mac is one OS, with limited ability to customize.
Linux, as a core concept, is hundreds of OSes that anyone can customize any of, at will, to meet their requirements. Different versions of Linux diverge because different people/projects want different things.
It’s like simplified graphics presets. There’s a system wide setting (though not every game that has the options follows it) to prefer either performance or better graphics, and devs are supposed to target a stable 60FPS on performance mode, but can crank up the graphics settings on the other mode.
PS4 Pro was still obscenely underpowered. Jaguar was terrible at PS4’s original launch, and the boost on the Pro was marginal because it was still the same terrible underlying design.
Going into the PS5 pro, everyone projected this pricing, because it’s actually modern hardware and their costs have went up instead of down.
You should do your research on how wake words work. They literally are only capable of identifying the selected words and they do an obscene amount of training to do so efficiently, because actually processing all the audio your phone is exposed to can’t possibly be done in a reasonable way.
I don’t think it’s worth it, especially if you already own a PS5.
But what did people think it was going to cost?
That’s not my point. Most games do install fine from the disk.
He’s talking about playing from the disk, too, and that’s a problem.
They still have to install.
Disks are too slow.
We and our 695 partners process personal data
Nope.
It’s not “complexity”.
It’s that end users have no interest in paying for individual songs.
That’s what they actually did if you read the article. They don’t pass through the eyes the same when you’re on a keyboard now.