Article by the Visual Capitalist, based on data by UK market research firm Pelham Smithers
https://www.visualcapitalist.com/video-game-industry-revenues-by-platform/
It kinda sucks that my favorite format, handheld is so low compared with the other hardware (yeah, I’m not considering mobile as handheld lol).
I really want to see this graph adjusted to remove micro-transactions
My guess is it would look pretty similar, just without the “Mobile” block.
That’s only in the better timeline
I like think I’m responsible for that little blip in the early 2000s, around the time I got my first job. Strictly so I could buy whatever games I wanted without begging my parents.
Where do machines like the Commodore Amiga and Atari ST fit in? Would they make up part of the PC segment?
Fortnight gets a call out but not the fucking NES?
Is the switch not handheld? Is the stream deck not hand held? I get they don’t have to be, but that’s what their primary use case is. It’s pretty obvious we’re going to have a lot of screen with controllers on the side form factor in the next decade. I don’t think this should get lumped into either console of PC.
Well, they have not “handled games” for sure, unless you consider emulation.
I don’t think streaming from local or internet with a phone and an attached controller counts as handheld gaming for me.
How could you split out steam deck revenue from PC revenue? If I buy a $30 game on steam, is that $30 for PC or for the steam deck/handheld? Or does it get split between the two based on how hours I play on PC vs steam deck (and how would that work if I never actually play the game)?
Personally I don’t think it’s worth having a handheld category at all. If I bought a Gameboy game for $30 but I actually played it on a super Gameboy instead of a Gameboy then it’s not technically handheld either. Just call the Gameboy a console and the steam deck a PC.
Where do I find a good list of free mobile games?
Suppose a good list of paid mobile games also?
Well, I know there are some good android gaming and iOS gaming communities on Reddit and perhaps here too, I know opinions are biased, but at least you should get human recommendations and interactions (for the most part I think) so I’d try searching there.
There were paid mobile games in 1995? Only game I knew of was snake, and that was free 🤔 The webpage doesn’t shed any light on that.
I suppose you could argue that pre-installed games still counts as part of the market. Not sure how you’d could the value though. Like a small part of the phone cost?
Otherwise the earliest store/system seems to be i-mode in 1999.
Arcades staying alive at $2Billion