Mortal Kombat 1 players are finding themselves quite upset this week following the announcement that paid Fatalities will soon be coming to the popular fighting game. With the last few Mortal Kombat installments, NetherRealm Studios has added paid content that players can choose to purchase outside of the main game. Not only has this additional content taken the form of DLC fighters and story expansions, but an in-game storefront has also been established that gives players new cosmetic options for various characters. Now, with Mortal Kombat 1, NetherRealm is tucking exclusive Fatalities behind a paywall too, and it’s not going over well with fans.

  • mindbleach@sh.itjust.works
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    11 months ago

    Any game taking real money is a scam.

    (No that doesn’t mean buying games. No that doesn’t mean subscriptions. No that doesn’t mean expansions. No that doesn’t mean card games. No that doesn’t mean arcades. Jesus Christ, do people find a lot of ways to get mad about nonsense, whenever I say this.)

    Nothing inside a video game should cost real money. Absolutely fucking nothing. All possible forms are abuse, built on how games by definition invent value for worthless elements that can be arbitrarily granted or withheld. That is what makes them games.

    The business model is intolerable - and if we allow it to continue, there will be nothing else. It’s the dominant strategy. Your disgust and non-participation will never outweigh some tiny fraction of people getting taken for obscene quantities of real money in exchange for incrementing a variable. It’s in free mobile trash. It’s in $80 “AAA” flagship-franchise titles. It’s in single-player, multi-player, subscription MMOs - it’s in everything. There is zero incentive for them not to try robbing you like this. Companies that don’t rob you will make less money than companies that do.

    Only legislation can fix this.

    • harmonea@kbin.social
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      11 months ago

      While absolutely too many things are charged for in gaming today (exp boosts? skip potions? cheat armor that was already fully developed at launch? all ways to get your company on my high seas list)… in the specific case where (1) new content is continuously being developed AND (2) the game is not asking for mandatory spending to continue playing (e.g. no expansion pack to purchase, no subscription fees), I don’t think the concept of charging for in-game content at all is abusive.

      If I buy once and then a year later some optional paid cosmetics or other goodies are added, I think that’s permissible. And if I’m in a free to play live service game, I recognize the ongoing dev costs need to get covered somewhere.

      I do vastly prefer those companies that give their games TLC and updates for free, and I’m not saying the standard pricing for optional purchases in the modern market are reasonable. But I think the existence of in-game purchases, if not their current state, can make sense sometimes.

      • mindbleach@sh.itjust.works
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        11 months ago

        “Free to play live service games” are a scam. They’re built on an abusive business model, where addiction and frustration are the only way the game makes money. Fuck their costs. They spend that money because they know they can squeeze it back out of you, if you let them keep subtly disappointing you and dangling the option to open your wallet.

        What you want is like saying casinos are okay if they just had better odds. It is an optimistic misunderstanding how this garbage works. All incentives point toward making you less happy, so you can pay them to fix that, but keeping you unaware and unwilling to quit. Charging real money doesn’t just cost more for less content - it is making games objectively less enjoyable.

        Maximum profit cannot come from a good game that’s fun to play for an entire year. It comes from day-one fuckery, either gouging gentle enough to keep people from running scared, or gouging hard enough that their boycott counts for nothing.