- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Why does it need a “six” on the “VI” in the logo. Do gamers struggle reading roman numerals?
That’s not the actual GTA VI logo, but some fan creation. The logo in the actual trailer seems to consist of the standard GTA logo with a colorful “VI” in a bold sans-serif behind it.
I don’t personally feel rdr2 was padded, but it was really damn long lol. I loved it but am not complaining at the idea of this being shorter
Please let this be true. Games are too damn long. They should shorten this main story, then if they want to do more narrative, they should throw it into DLC or online co-op missions. They make more money, and we get the grace of a main story that ends when it’s supposed to.
I agree with the overall sentiment, but with a butt. If they plan on doing DLC to make the main story shorter, then the game is basically unfinished and you have to pay for the finished product. Now, that’s not always true. Sometimes there are good examples and I think most people agree on the DLCs for Witcher 3 and Cyberpunk 2077 are prime examples how to do it right. As long as the DLC is not at cost of the main game, I’m fine with it. But as you said, the main story should be long as it should and not longer.
The main money maker will be probably GTA Online 2 and GTA 6 is just the drug to get into the world.
Witcher 3 is actually a perfect example of what I mean. The original game is too damn long. Like so much so that I never even saw the critically-acclaimed DLC, because I was burnt out from the main game. Would have loved if the main game was shorter to give the DLC some more breathing room, but maybe that’s my own fault for chasing after too many question marks on the map.