Oooohhhhh!! “Sounding”, now I get it!
This comment has made my day worse.
Audio Hertz
I’m currently dilating and while not the same it does involve cramming a rigid object into a sensitive area. Have to say from where I’m at I still don’t understand the appeal of sounding
Cystoscopies are great fun
Wait, the lines indicate the channels!?
TIL
Its the metal connectors between the bands/lines.
2 connectors = 1 signal (mono) + 1 ground
3 connectors = 2 signals (stereo) + 1 ground
3 connectors = 2 signals (stereo) + 1 ground
OR, positive + negative + ground
Could be balanced mono.
Audio butt plugs. Neat. Or maybe since so skinny they are intended to be Audio pee hole plugs idk I’m not a doctor
Real audiophiles love sounding.
Phenomenal work there
Dolby Atmos is up to 12 channels this connector has 16 + ground
It’s clearly for Dolby Atmos + component video with an inline microphone
The most complex Atmos system you can build is 24.1.10 so that’s 35 audio output channels. Sure the audio is packed on disc in 12-16 channels. But Atmos is object based, the Atmos receiver can calculate where the sound should play across those 35 output channels.
I was aware that there was algorithmic expansion that could be done, but I did think it was a maximum of 12 real channels (L, C, R, SL, SR, RL, RR, sub, 4x overheads)
What are the other 4? Do they add channels between the ear height and overheads?
It depends on the version of atmos.
Full fat cinema atmos can scale to (iirc) 512 channels. (Things may have changed since I last was involved!)
In that case, it’s a 7.1 bed, and all the other channels are effectively coordinates in the room, and the processor steers objects between them in real time, rather than having defined tracks.
Wait, is that a real connector/jack and not photoshopped to be comically elongated?
Nah, you’re right. The speakers get hooked up with straight wire or maybe banana connectors.
… so dumb … but I desperately want to experience the tactile feel of inserting one of these bad boys into that deep tight little jack … :|
I started paying attention to this stuff back when Dolby Pro Logic was new, which was a pretty clever way to get surround effects using only left and right audio channels. Left and right channels went directly to the front left and right speakers, but it also compared wave forms coming from the left and right channels. Any wave forms that matched got sent to the center channel (like most on-screen dialog) and any that mismatched got sent to the rear surround speakers (noise, ambience, etc). It wasn’t perfect by any measure, but it was a pretty clever hack.